Nidoking (Pokémon)/Generation VII learnset

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Megahorn Bug Physical 120120 08585% 10
011 Peck Flying Physical 03535 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
011 Double Kick Fighting Physical 03030 100100% 30
011 Poison Sting Poison Physical 01515 100100% 35
2323 Chip Away Normal Physical 07070 100100% 20
3535 Thrash Normal Physical 120120 100100% 10
4343 Earth Power Ground Special 09090 100100% 10
5858 Megahorn Bug Physical 120120 08585% 10
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM09 TM09 Venoshock Poison Special 06565 100}}100% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM34 TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM37 TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM60 TM60 Quash Dark Status 0000 100}}100% 15
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM67 TM67 Smart Strike Steel Physical 07070 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 



Amnesia Psychic Status —% 20
Beat Up Dark Physical 100% 10



Chip Away Normal Physical 70 100% 20


Confusion Psychic Special 50 100% 25

Counter Fighting Physical 100% 20

Disable Normal Status 100% 20


Endure Normal Status —% 10

Head Smash Rock Physical 150 80% 5
Iron Tail Steel Physical 100 75% 15
Poison Tail Poison Physical 50 100% 25



Sucker Punch Dark Physical 70 100% 5
Supersonic Normal Status 55% 20











Take Down Normal Physical 90 85% 20
Venom Drench Poison Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Nidoking in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nidoking in that game.
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Super Fang Normal Physical 90% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Nidoking can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nidoking cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Leer Normal Status 100% 30
Fury Attack Normal Physical 15 85% 20
Horn Attack Normal Physical 65 100% 25
Helping HandSM Normal Status —% 20
Toxic Spikes Poison Status —% 20
Flatter Dark Status 100% 15
Captivate Normal Status 100% 20
Horn Drill Normal Physical 30% 5
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Avalanche Ice Physical 06060 100}}100% 10
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Cut Normal Physical 05050 095}}95% 30
I II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Tackle Normal Physical 04040 100}}100% 35
I II III IV V VI Water Gun Water Special 04040 100}}100% 25
I II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thrash Normal Physical 120120 100100% 10
011 Supersonic Normal Status 0000 05555% 20
011 Counter Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Peck Flying Physical 03535 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
011 Poison Sting Poison Physical 01515 100100% 35
Evo.Evo. Thrash Normal Physical 120120 100100% 10
5555 Megahorn Bug Physical 120120 08585% 10
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02 TM02 Taunt Dark Status 0000 100}}100% 20
TM03 TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05 TM05 Rest Psychic Status 0000 00—}}—% 10
TM07 TM07 Protect Normal Status 0000 00—}}—% 10
TM08 TM08 Substitute Normal Status 0000 00—}}—% 10
TM09 TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10 TM10 Dig Ground Physical 08080 100}}100% 10
TM12 TM12 Facade Normal Physical 07070 100}}100% 20
TM13 TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15 TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM17 TM17 Dragon Tail Dragon Physical 06060 090}}90% 10
TM19 TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26 TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27 TM27 Toxic Poison Status 0000 090}}90% 10
TM31 TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM34 TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM35 TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36 TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM37 TM37 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Thunder Electric Special 110110 070}}70% 10
TM39 TM39 Outrage Dragon Physical 120120 100}}100% 10
TM41 TM41 Earthquake Ground Physical 100100 100}}100% 10
TM43 TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM46 TM46 Fire Blast Fire Special 110110 085}}85% 5
TM47 TM47 Surf Water Special 09090 100}}100% 15
TM48 TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM49 TM49 Superpower Fighting Physical 120120 100}}100% 5
TM51 TM51 Blizzard Ice Special 110110 070}}70% 5
TM52 TM52 Sludge Bomb Poison Special 09090 100}}100% 10
TM55 TM55 Ice Beam Ice Special 09090 100}}100% 10
TM56 TM56 Stealth Rock Rock Status 0000 00—}}—% 20
TM57 TM57 Pay Day Normal Physical 04040 100}}100% 20
TM58 TM58 Drill Run Ground Physical 08080 095}}95% 10
TM60 TM60 Megahorn Bug Physical 120120 085}}85% 10
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Double Kick Fighting Physical 30 100% 30
Horn Attack Normal Physical 65 100% 25
Fury Attack Normal Physical 15 85% 20
Horn Drill Normal Physical 30% 5
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking
  • Click on the generation numbers at the top to see moves from other generations
This article is issued from Bulbagarden. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.