Psyduck (Pokémon)/Generation VI learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 XY  ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Water Sport Water Status 0000 00—}}—% 15 Cute 2 ♥♥ 0  
0011 0011 Scratch Normal Physical 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0044 0044 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥ 0  
0088 0088 Water Gun Water Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
01515 01111 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
02222 01515 Fury Swipes Normal Physical 01818 080}}80% 15 Tough 1 0  
01818 01818 Water Pulse Water Special 06060 100}}100% 20 Beautiful 3 ♥♥♥ 0  
01111 02222 Disable Normal Status 0000 100}}100% 20 Clever 2 ♥♥ 0  
02525 02525 Screech Normal Status 0000 085}}85% 40 Clever 3 ♥♥♥ 0  
03232 02929 Aqua Tail Water Physical 09090 090}}90% 10 Beautiful 4 ♥♥♥♥ 0  
02929 03232 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
03636 03636 Soak Water Status 0000 100}}100% 20 Cute 2 ♥♥ 1
03939 03939 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
04343 04343 Amnesia Psychic Status 0000 00—}}—% 20 Cute 1 0  
04646 04646 Hydro Pump Water Special 110110 080}}80% 5 Beautiful 1 0  
05050 05050 Wonder Room Psychic Status 0000 00—}}—% 10 Clever 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01 TM01 Hone Claws Dark Status 0000 00—}}—% 15 Cute 1 0  
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07 TM07 Hail Ice Status 0000 00—}}—% 10 Beautiful 2 ♥♥ 1
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28 TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM55 TM55 Scald Water Special 08080 100}}100% 15 Tough 2 ♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM70 TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98 TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM03 HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM05 HM05 Waterfall Water Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM07 HM07 DiveORAS Water Physical 08080 100}}100% 10 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Clear Smog* Poison Special 50 —% 15 Beautiful 2 ♥♥ 0  

Confuse Ray Ghost Status 100% 10 Clever 2 ♥♥ 1
Cross Chop Fighting Physical 100 80% 5 Cool 3 ♥♥♥ 0  


Encore Normal Status 100% 5 Cute 2 ♥♥ 0  

Foresight Normal Status —% 40 Clever 2 ♥♥ 1
Future Sight Psychic Special 120 100% 10 Clever 2 ♥♥ 0  


Hypnosis Psychic Status 60% 20 Clever 1 3 ♥♥♥


Mud Bomb Ground Special 65 85% 10 Cute 2 ♥♥ 3 ♥♥♥


Psybeam Psychic Special 65 100% 20 Beautiful 3 ♥♥♥ 0  
Refresh Normal Status —% 20 Cute 2 ♥♥ 0  





























Secret Power Normal Physical 70 100% 20 Clever 1 0  
Simple Beam* Normal Status 100% 15 Cute 3 ♥♥♥ 0  
Sleep Talk Normal Status —% 10 Cute 1 0  
Synchronoise Psychic Special 120 100% 10 Clever 2 ♥♥ 0  


Yawn Normal Status —% 10 Cute 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Psyduck in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Worry Seed Grass Status 100% 10 Clever 2 ♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Brine Water Special 06565 100}}100% 10 Tough 3 ♥♥♥ 0  
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud Sport Ground Status 0000 00—}}—% 15 Cute 2 ♥♥ 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
III IV V Whirlpool Water Special 03535 085}}85% 15 Beautiful 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Junichi Masuda's PsyduckLv.20 Amnesia Psychic Status —% Cute 1 0  
  • A superscript level indicates that Psyduck can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see moves from other generations
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