Crawdaunt (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Swift Normal Special 06060 00——% 20
011 Bubble Water Special 04040 100100% 30
011 Harden Normal Status 0000 00——% 30
011 Vice Grip Normal Physical 05555 100100% 30
011 Leer Normal Status 0000 100100% 30
Evo.Evo. Swift Normal Special 06060 00——% 20
055 Harden Normal Status 0000 00——% 30
077 Vice Grip Normal Physical 05555 100100% 30
1010 Leer Normal Status 0000 100100% 30
1414 Bubble Beam Water Special 06565 100100% 20
1717 Protect Normal Status 0000 00——% 10
2020 Double Hit Normal Physical 03535 09090% 10
2323 Knock Off Dark Physical 06565 100100% 20
2626 Night Slash Dark Physical 07070 100100% 15
3232 Razor Shell Water Physical 07575 09595% 10
3636 Taunt Dark Status 0000 100100% 20
4040 Swords Dance Normal Status 0000 00——% 20
4343 Crunch Dark Physical 08080 100100% 15
4848 Crabhammer Water Physical 100100 09090% 10
5454 Guillotine Normal Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM34 TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Scald Water Special 08080 100}}100% 15
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
TM95 TM95 Snarl Dark Special 05555 095}}95% 15
TM96 TM96 Nature Power Normal Status 0000 00—}}—% 20
TM97 TM97 Dark Pulse Dark Special 08080 100}}100% 15
TM98 TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 


Ancient Power Rock Special 60 100% 5


Aqua Jet Water Physical 40 100% 20

Body Slam Normal Physical 85 100% 15
Chip Away Normal Physical 70 100% 20
Double-Edge Normal Physical 120 100% 15
Dragon Dance Dragon Status —% 20
Endeavor Normal Physical 100% 5
Knock Off Dark Physical 65 100% 20
Metal Claw Steel Physical 50 95% 35

Mud Sport Ground Status —% 15

Superpower Fighting Physical 120 100% 5
Switcheroo Dark Status 100% 10
Trump Card Normal Special —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Crawdaunt in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Crawdaunt in that game.
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Endeavor Normal Physical 100% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Crawdaunt can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Crawdaunt cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Cut Normal Physical 05050 095}}95% 30
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Dive Water Physical 08080 100}}100% 10
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Water Sport Water Status 0000 00—}}—% 15
III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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