Umbreon (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pursuit Dark Physical 04040 100100% 20
011 Helping Hand Normal Status 0000 00——% 20
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
Evo.Evo. Pursuit Dark Physical 04040 100100% 20
055 Sand Attack Ground Status 0000 100100% 15
099 Baby-Doll Eyes Fairy Status 0000 100100% 30
1313 Quick Attack Normal Physical 04040 100100% 30
1717 Confuse Ray Ghost Status 0000 100100% 10
2020 Feint Attack Dark Physical 06060 00——% 20
2525 Assurance Dark Physical 06060 100100% 10
2929 Screech Normal Status 0000 08585% 40
3333 Moonlight Fairy Status 0000 00——% 5
3737 Mean Look Normal Status 0000 00——% 5
4141 Last Resort Normal Physical 140140 100100% 5
4545 Guard Swap Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM95 TM95 Snarl Dark Special 05555 095}}95% 15
TM97 TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 


Captivate Normal Status 100% 20


Charm Fairy Status 100% 20

Covet Normal Physical 60 100% 25
Curse Ghost Status —% 10

Detect Fighting Status —% 5

Endure Normal Status —% 10
Fake Tears Dark Status 100% 20


Flail Normal Physical 100% 15
Natural Gift Normal Physical 100% 15
Stored Power Psychic Special 20 100% 10
Synchronoise Psychic Special 120 100% 10
Tickle Normal Status 100% 20

Wish* Normal Status —% 10


Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Umbreon in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Umbreon in that game.
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Heal Bell Normal Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Umbreon can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Umbreon cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
CovetSM Normal Physical 60 100% 25
Growl Normal Status 100% 40
Bite Dark Physical 60 100% 25
Swift Normal Special 60 —% 20
Refresh Normal Status —% 20
Take Down Normal Physical 90 85% 20
Charm Fairy Status 100% 20
Baton Pass Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Trump Card Normal Special —% 5
Celebrate Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Umbreon may know these moves if evolved from an Eevee transferred from another generation.

Generation VII
Other generations:
I - II - IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Cut Normal Physical 05050 095}}95% 30
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Focus Energy Normal Status 0000 00—}}—% 30
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Sing Normal Status 0000 055}}55% 15
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Sucker Punch Dark Physical 07070 100}}100% 5
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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