List of Pokémon (UNITE)

The following is a list of playable Pokémon found in Pokémon UNITE by National Pokédex number. There are currently 31 Pokémon in Pokémon UNITE.

List of Pokémon

Venusaur

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Venusaur
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Bulbasaur
Evolves at Lv. 5

Ivysaur
Evolves at Lv. 9
Abilities
Passive / Basic
Overgrow
Passive Ability
When HP is 30% or less, increase all damage dealt by 20%.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.

Move 1
Seed Bomb
Cooldown: 6s Ranged
Venusaur hurls a large seed to the designated location, damaging all enemies in the radius.

Seed Bomb Upgrade Choices

Sludge Bomb Giga Drain
Cooldown: 9s Ranged
Level 5
Venusaur hurls toxic sludge to the designated location, damaging and poisoning all enemies in the radius when it lands. The sludge lingers, damaging enemies over time in the radius, slowing them, and reducing their Sp. Def for a short time.
Level 11
Increases the radius.
Cooldown: 7s Recovery
Level 5
Venusaur emits a cone-shaped blast in the designated direction, damaging enemies and restoring health when it hits. Venusaur also takes reduced damage for a short time. This move's healing is not increased by Venusaur's passive.
Level 11
Increased amount of HP restored.
Move 2
Razor Leaf
Cooldown: 9s Area
Venusaur launches a barrage of sharp-edged leaves in the designated direction, damaging enemies over time.

Razor Leaf Upgrade Choices

Solar Beam Petal Dance
Cooldown: 9s Area
Level 7
Venusaur fires a beam of light in the designated direction, damaging enemies over time. It is divided into four distinct hits, with ten damaging ticks randomly divided among these four hits.
Level 13
Reduces cast time and cooldown.
Cooldown: 9s Area
Level 7
Venusaur scatters petals around themself for a short time, increasing movement speed and damaging enemies over time in the radius.
Level 13
Increases the radius.
Unite Move
Verdant Anger
Area
Unlocks at level 9
Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.

Charizard

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Charizard
Novice 6,000 Aeos Coins
345 Aeos Gems
All-Rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Charmander
Evolves at Lv. 5

Charmeleon
Evolves at Lv. 9
Abilities
Passive / Basic
Blaze
Passive Ability
Increases critical hit rate by 20% while at half HP or less.

Attack
Basic Ability
Channel fire, dealing continual damage 4 times. Deal additional damage to enemies that are burned. This additional damage ignores defense and can not critically strike. Basic attacks gain increased range when evolving.

Move 1
Flame Burst
Cooldown: 6s Ranged
Charizard attacks with a bursting flame forward, exploding on the first enemy hit, dealing damage and burning enemies in a small radius. Charizard gains a small movement speed bonus when hitting an enemy. The burn lasts 4s and reduces enemy Attack by 5%.

Flame Burst Upgrade Choices

Flamethrower Fire Punch
Cooldown: 5.5s Ranged
Level 5
Attacks with a blast of fire while moving, damaging and burning enemies in a line. Charizard gains a small movement speed bonus if they hit. The burn lasts 4s and reduces enemy Attack by 5%.
Level 11
Deals increased damage.
Cooldown: 6s Dash
Level 5
Charizard punches forward, damaging and shoving enemies in their path. The first enemy hit is burned. The burn lasts 4s and reduces enemy Attack by 5%.
Level 11
Cooldown reduces by .25s every time Charizard damages an enemy with a basic attack.
Move 2
Fire Spin
Cooldown: 10s Area
Charizard shoots a burst of fire forward, exploding on the first enemy hit or after traveling max distance, dealing damage over time and slowing enemies within the radius.

Fire Spin Upgrade Choices

Fire Blast Flare Blitz
Cooldown: 6.5s Area
Level 7
Charizard shoots a blast of fire forward while moving, exploding on the first enemy hit or after a short distance, damage enemies and leaving a fire area for 5s that deals damage over time and slows enemies within the radius.
Level 13
Deals increased damage.
Cooldown: 10s Dash
Level 7
Charizard charges forward, shielding itself, damaging and knocking back the targeted enemy.
Level 13
Also slows enemies for a short time after thrown.
Unite Move
Seismic Slam
Sure Hit
Unlocks at level 9
Grab an enemy and slam it onto the ground, damaging the enemy and dealing additional damage based on their max HP. Then, fly up into the air moving freely over obstacles. While this move is active, basic attacks apply a burn to the target which lasts for 1s, dealing 2 instances of damage and is refreshed by each instance of damage from auto attacks. When dealing damage to an enemy or when burning them during this move, recover HP equal to 80% of the damage dealt.

Blastoise

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Blastoise
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Defender / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Squirtle
Evolves at lv. 5

Wartortle
Evolves at lv. 9
Abilities
Passive / Basic
Torrent
Passive Ability
Increases Attack and Sp. Attack by 20% while at half HP or less.

Attack
Basic Ability
Blastoise’s third auto attack is empowered — dealing 3 instances of damage, slowing enemies hit, and reducing Blastoise’s move cooldowns by 1 second each.

Move 1
Water Gun
Cooldown: 9s Ranged
Blastoise shoots a jet of water in a straight line, damaging, stunning, and knocking back enemies hit. Enemies hit are also slowed for 1 second.

Water Gun Upgrade Choices

Hydro Pump Water Spout
Cooldown: 8.5s Ranged
Level 5
Blastoise shoots a large amount of water, damaging, stunning, and knocking back enemies hit.
Level 11
Hydro Pump deals increased damage.
Cooldown: 7.5s Area
Level 5
Blastoise calls down a barrage of water in a targeted radius. Enemies within the radius are struck 6 times over its duration, damaging and slowing them.
Level 11
Water Spout deals increased damage.
Move 2
Skull Bash
Cooldown: 10s Dash
Blastoise dashes forward, damaging and stunning all enemies hit.

Skull Bash Upgrade Choices

Surf Rapid Spin
Cooldown: 12s Dash
Level 7
Blastoise rides a large wave in the designated direction, damaging, stunning, and knocking back enemies hit. Blastoise is unstoppable while surfing, and once it ends, Blastoise can jump in a designated direction. The wave continues for a short duration after Blastoise has leapt off and continues to knock back enemies hit, but inflicts no damage.
Level 13
Blastoise gains a small shield when hitting an enemy with Surf.
Cooldown: 11s Buff
Level 7
Blastoise withdraws into its shell and begins rapidly spinning, resetting the cooldown of its other move. Blastoise is unstoppable for the duration of Rapid Spin and can freely move about the battlefield. While spinning, Blastoise will damage and slow nearby enemies. Blastoise’s next basic attack after Rapid Spin ends is empowered. For the duration of Rapid Spin, the mechanics of Blastoise’s Basic attacks as well as Hydro Pump and Water Spout are changed.


Level 13
Blastoise gains a massive amount of Def and SpDef for the duration of Rapid Spin.

Unite Move
Hydro Typhoon
Hindrance
Unlocks at level 9
Has the user spout water to attack while spinning, throwing enemies in a large area. This also grants the user a shield.

Pikachu

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Pikachu
Novice 6,000 Aeos Coins
345 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Static
Passive Ability
Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it's triggered.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.

Move 1
Thunder Shock
Cooldown: 5s Sure Hit
Pikachu releases electricity to a designated area, damaging enemies in the radius. Also paralyzes enemies for a short time.

Thunder Shock Upgrade Choices

Electro Ball Thunder
Cooldown: 5s Sure Hit
Level 4
Pikachu hurls an electric orb at an enemy, paralyzing and damaging them and nearby enemies. Damage increases as the enemies' remaining HP decreases.
Level 11
Increased damage.
Cooldown: 8s Area
Level 4
Pikachu drops wicked thunderbolts at a designated area, damaging enemies in the radius.
Level 11
Increases the number of times this move attacks.
Move 2
Electro Web
Cooldown: 9s Hindrance
Pikachu attacks and captures enemies using an electric net, rooting them.

Electro Web Upgrade Choices

Volt Tackle Thunderbolt
Cooldown: 10s Hindrance
Level 6
Pikachu electrifies themself and charges ahead, throwing and damaging enemies hit.
Level 13
Reduced cooldown.
Cooldown: 8s Hindrance
Level 6
Pikachu attacks with a strong electric blast at a designated area, stunning and damaging enemies in the area.
Level 13
Increased damage.
Unite Move
Thunderstorm
Area
Unlocks at level 9
Attacks enemies near the user with tremendous bolts of lightning.

Alolan Ninetales

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Alolan Ninetales
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Alolan Vulpix
Evolves at Lv. 4
Abilities
Passive / Basic
Snow Warning
Passive Ability
Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.

Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Move 1
Powder Snow
Cooldown: 5s Area
Ninetales attacks with a chilly gust of powdery snow, slowing and damaging enemies hit.

Powder Snow Upgrade Choices

Avalanche Dazzling Gleam
Cooldown: 7s Area
Level 4
Ninetales attacks with a gust of chilly ice in the designated direction. The ice damages enemies and forms a wall that can't be walked through. After a short time, this wall melts and collapses, further damaging enemies in a radius around the wall.
Level 11
Also decreases the movement speed of enemies for a short time when this move hits.
Cooldown: 7s Hindrance
Level 4
Ninetales attacks with a powerful cone of blinding light, stunning and damaging enemies hit.
Level 11
Increased damage dealt and stun duration.
Move 2
Icy Wind
Cooldown: 8s Ranged
Ninetales attacks with a gust of freezing air, damaging and slowing enemies hit.

Icy Wind Upgrade Choices

Blizzard Aurora Veil
Cooldown: 9s Ranged
Level 6
Ninetales summons a howling blizzard in two blasts in front of them. The first blast damages and slows enemies. The second blast damages and shoves enemies. If the second blast hits an obstacle, it also damages enemies near the point of impact.
Level 13
Increased damage.
Cooldown: 13s Buff
Level 6
Ninetales creates an aurora around them, reducing damage received by them and nearby allies in the aurora radius. While Ninetales is inside the aurora, their movement speed is increased and their basic attacks are empowered.
Level 13
Further reduces damage allies receive.
Unite Move
Snow Globe
Area
Unlocks at level 9
Attacks with a chilly blast of snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.

Wigglytuff

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Wigglytuff
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Supporter / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Jigglypuff
Evolves at lv. 4
Abilities
Passive / Basic
Cute Charm
Passive Ability
When hit by an enemy attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.

Move 1
Pound
Cooldown: 5s Melee
Wigglytuff slaps the area in front of them twice, damaging and slowing enemies in a cone.

Pound Upgrade Choices

Double Slap Dazzling Gleam
Cooldown: 5s Melee
Level 6
Wigglytuff unleashes a barrage of slaps, damaging and slowing enemies in a cone 3-5 times.
Level 10
Slaps 4-6 times instead.
Cooldown: 4.5s Area
Level 6
Wigglytuff emits a flash of fairy energy, dealing a small amount of damage in a cone followed by a large amount of damage.
Level 10
Slows enemies hit by the first flash.
Move 2
Defense Curl
Cooldown: 8s Hindrance
Wigglytuff gains a shield and rolls forward a short distance, throwing enemies hit. Hitting an obstacle while rolling will change the direction Wigglytuff is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.

Defense Curl Upgrade Choices

Rollout Sing
Cooldown: 10s Hindrance
Level 4
Wigglytuff gains a shield and rolls forward, damaging and throwing enemies hit. Hitting an obstacle while rolling will change the direction Wigglytuff is moving up to 5 times and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.
Level 12
Increases the amount of time enemies are thrown.
Cooldown: 10s Area
Level 4
Wigglytuff begins singing, slowing enemies around them. Enemies that stay inside the song's effect for too long will be put to sleep, and have their defense and special defense reduced.
Level 12
Increases the amount of time enemies are asleep.
Unite Move
Starlight Recital
Buff
Unlocks at level 8
Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.

Machamp

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Machamp
Intermediate 8,000 Aeos Coins
460 Aeos Gems
All-rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Machop
Evolves at lv. 5

Machoke
Evolves at lv. 9
Abilities
Passive / Basic
Guts
Passive Ability
Increases Attack by 10% when afflicted by a status condition.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.

Move 1
Karate Chop
Cooldown: 6s Melee
Machamp attacks in a straight line dealing damage to enemies hit.

Karate Chop Upgrade Choices

Close Combat Cross Chop
Cooldown: 9s Melee
Level 7
Machamp unleashes a barrage of blows in a targeted direction, hitting multiple times and finishing with a single large strike. Machamp is unstoppable for the duration and can move while using Close Combat.
Level 13
Deals additional damage if the target is affected by a status condition.
Cooldown: 6s Dash
Level 7
Machamp dashes forward dealing damage to enemies hit. Cross Chop has an increased critical hit rate and can critically strike.
Level 13
Machamp’s basic attacks increases their Atk by 2 stacking 40 times.
Move 2
Bulk Up
Cooldown: 9s Buff
Machamp buffs themselves for 3 seconds increasing their attack by 15%. Machamp is unstoppable for the duration and gains a small amount of attack speed and movement speed. Machamp’s next basic attack is empowered.

Bulk Up Upgrade Choices

Dynamic Punch Submission
Cooldown: 8s Dash
Level 5
Machamp jumps to target location, briefly stunning enemies hit and dealing damage four times in quick succession to the landing radius. Machamp’s Atk is increased by 15% and gains bonus movement speed for 6 seconds when using Dynamic Punch.
Level 11
Further increases Atk and movement speed bonuses.
Cooldown: 11s Hindrance
Level 5
Machamp becomes unstoppable and gains significant movement speed for 5 seconds or until the next basic attack. Machamp’s next basic attack during Submission is enhanced, hitting twice and slamming the target down behind Machamp. If this attack hits Machamp also gains increased critical hit rate and attack speed for 3 seconds.
Level 11
Further increases critical hit rate and attack speed bonuses.
Unite Move
Barrage Blow
Buff
Unlocks at level 9
Increases the user's movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.

Slowbro

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Slowbro
Intermediate 6,000 Aeos Coins
460 Aeos Gems
Defender / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Slowpoke
Evolves at lv. 4
Abilities
Passive / Basic
Oblivious
Passive Ability
Damage taken is converted to blue HP, which goes away after a few seconds. When hitting an enemy, some of Slowbro's blue HP is restored and the target loses 4% Sp. Def, stacking up to 20%.

Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.

Move 1
Water Gun
Cooldown: 5s Melee
Slowbro fires a stream of water, damaging and slowing enemies hit. This move can be channeled to increase its range and damage.

Water Gun Upgrade Choices

Scald Surf
Cooldown: 5s Melee
Level 4
Slowbro fires a stream of boiling water, damaging enemies hit; creating a cloud of stream at the location of the first enemy hit, which slows and applies burn to all enemies inside.
Level 11
Increases the size of the steam cloud.
Cooldown: 9s Dash
Level 4
Slowbro rides on a wave, damaging, knocking enemies back, and throwing them in the air briefly. Two more waves follow after the first, damaging and slowing enemies.
Level 11
The second and third waves will now also throw enemies in the air, and the second wave will knock them back.
Move 2
Slack Off
Cooldown: 11s Recovery
Slowbro takes a nap, healing over the duration. Taking damage during the channel will reduce the amount healed.

Slack Off Upgrade Choices

Amnesia Telekinesis
Cooldown: 9s Recovery
Level 6
Slowbro becomes briefly unstoppable, gains increased defenses, restores a portion of their Oblivious health, and gains bonus damage on the next Surf or Scald used.
Level 13
Also increases Slowbro's Special Attack.
Cooldown: 11s Hindrance
Level 6
Slowbro shoots a beam, causing the first enemy hit to float in the air and restoring some of Slowbro's Oblivious health. Slowbro can reactivate the ability to pull the enemy to them, but otherwise cannot act for the duration.
Level 13
Increases the range and speed of the beam.
Unite Move
Slowbeam
Hindrance
Unlocks at level 9
Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.

Gengar

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Gengar
Expert 10,000 Aeos Coins
575 Aeos Gems
Speedster / Melee
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Gastly
Evolves at lv. 5

Haunter
Evolves at lv. 9
Abilities
Passive / Basic
Levitate
Passive Ability
Increases movement speed by 10% when out of combat for 8s.

Attack
Basic Ability
Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.

Move 1
Will-o-Wisp
Cooldown: 5s Ranged
Gengar shoots three flames in a cone, damaging and burning enemies hit.

Will-o-Wisp Upgrade Choices

Shadow Ball Sludge Bomb
Cooldown: 4.5s Ranged
Level 7
Gengar hurls a shadowy ball forward in a line – damaging, slowing, and reducing the SpD of enemies hit. This ball pierces through wild Pokémon.
Level 13
Increased damage.
Cooldown: 8s Area
Level 7
Gengar hurls unsanitary sludge to the designated area, poisoning and damaging enemies over time in the radius.
Level 13
Increased poison duration.
Move 2
Lick
Cooldown: 7s Area
Gengar attacks forward in a line with their tongue, damaging enemies hit, and pulling them to Gengar.

Lick Upgrade Choices

Dream Eater Hex
Cooldown: 8s Ranged
Level 5
Gengar shoots forward a mysterious orb, sleeping enemies when it hits. If used again when a nearby enemy is asleep, Gengar teleports behind them and attacks: dealing damage to the enemy, healing Gengar, and reducing the cooldown of Shadow Ball or Sludge Bomb.
Level 11
Increased damage and healing.
Cooldown: 7.5s Dash
Level 5
Gengar vanishes and teleports to a designated location, damaging enemies in a radius where Gengar appears. If this hits an enemy afflicted with a status condition, its damage is increased and its cooldown is reduced.
Level 11
Increased damage.
Unite Move
Phantom Ambush
Dash
Unlocks at level 9
Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.

Mr. Mime

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Mr. Mime
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Supporter / Melee
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Filter
Passive Ability
Upon casting an ability, Mr. Mime takes 10% less damage for 2 seconds.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.

Move 1
Fake Out
Cooldown: 7s Melee
Mr. Mime claps, damaging and knocking enemies back in a cone.

Fake Out Upgrade Choices

Confusion Psychic
Cooldown: 6s Ranged
Level 4
Mr. Mime fires a wave of psychic energy, damaging and knocking enemies back. Enemies hit into a wall take bonus damage and are stunned. Enemies debuffed by Guard Swap take bonus damage and are stunned, but are not knocked back.
Level 11
Increased damage.
Cooldown: 6s Debuff
Level 4
After a short channel, Mr. Mime creates a pulse of energy that damages enemies around themself and any target affected by Guard Swap, with a smaller pulse around any created Barriers or Light Screens. Enemies hit by more than 1 pulse are stunned.
Level 11
Also briefly slows.
Move 2
Light Screen
Cooldown: 8s Hindrance
Mr. Mime creates a wall that prevents enemies from passing.

Light Screen Upgrade Choices

Barrier Guard Swap
Cooldown: 2s Hindrance
Level 6
Mr. Mime creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s.
Level 13
Stores 3 charges in reserve instead.
Cooldown: 4.5s Debuff
Level 6
Mr. Mime fires a beam, swapping Defense with another Pokémon for a short time when it hits. Swapping with an enemy slows and damages them over time while increasing Mr. Mime's movement speed. Swapping with an ally increases the movement speed of that ally and Mr. Mime.
Level 13
Heals Mr. Mime, plus an ally if tethered to them.
Unite Move
Showtime
Area
Unlocks at level 9
Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.

Snorlax

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Snorlax
Novice 6,000 Aeos Coins
345 Aeos Gems
Defender / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Gluttony
Passive Ability
Increases the effects gained from eating berries 25% increased movement speed when near berries.

Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Move 1
Tackle
Cooldown: 6s Dash
Snorlax dashes a short distance forward, dealing damage and stunning the first target hit. Snorlax’s next basic attack is empowered.

Tackle Upgrade Choices

Heavy Slam Flail
Cooldown: 7s Dash
Level 5
Snorlax jumps to target location, dealing damage and throwing enemies within the landing radius into the air briefly.
Level 11
Deals increased damage.
Cooldown: 6.5s Hindrance
Level 5
Snorlax buffs themselves for 4 seconds causing their basic attacks to deal increased damage. Damage increase is strengthened for every 20% HP Snorlax is missing. Snorlax also gains a short burst of increased movement speed when Flail is activated.
Level 11
Deals increased damage and causes Snorlax’s basic attacks to also heal them while they are below 40% MaxHP.
Move 2
Rest
Cooldown: 10s Hindrance
Snorlax falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through Snorlax’s hitbox.

Rest Upgrade Choices

Block Yawn
Cooldown: 11s Hindrance
Level 7
Snorlax creates and holds a wall in a targeted direction for 4 seconds. Enemies that contact the wall are knocked back and stunned. Snorlax cannot attack or use abilities while Blocking but can move slowly. While Blocking Snorlax’s Def and SpDef are increased by 25%.
Level 13
Reduces the damage the user receives while this move is in effect.
Cooldown: 12s Hindrance
Level 7
Snorlax sends out a slow short-range projectile that puts all targets hit to Sleep for 2 seconds.
Level 13
Targets are also slowed for 3s upon waking up.
Unite Move
Power Nap
Buff
Unlocks at level 9
Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.

Dragonite

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Dragonite
Novice 10,000 Aeos Coins
575 Aeos Gems
All-rounder / Ranged
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Dratini
Evolves at lv. 5

Dragonair
Evolves at lv. 8
Abilities
Passive / Basic
Marvel Scale
Passive Ability
Increases Defense by 100 when afflicted by a status condition (Dratini and Dragonair only).
Multiscale
Passive Ability
When damaged by an enemy player, gain a buff that reduces damage taken by 20% for 2.5 seconds. This ability has a 15 second cooldown.
Attack
Basic Ability (Dratini)
Becomes a boosted attack with every third attack, blasting water in front of Dratini, dealing increased damage, reducing the cooldown of Dratini's moves by 1s, and recover 5% max HP when this hits.
Attack
Basic Ability (Dragonair)
The boosted attack alternates between water and electric with every use of a boosted attack. If the water attack hits, it triggers the same effects as Dratini's boosted attack. If the electric attack hits, it leaves enemies unable to act for a short time and reduces the cooldown of Dragonair's moves by 1s when this hits.
Attack
Basic Ability (Dragonite)
The boosted attack alternates between water, electric, and fire with every use of a boosted attack. If the water or electric attack hits, it triggers the same effects as Dragonair's boosted attack. If the fire attack hits, it deals additional damage equal to 10% of the enemy's remaining HP (capped at 1200 dmg) and reduces the cooldown of Dragonite's moves by 1s when this hits.
Move 1
Twister
Cooldown: 7.5s Ranged
Creates a twister and releases it in the designated direction, dealing damage to enemies hit and decreases their movement speed for a short time.

Twister Upgrade Choices

Dragon Dance Extreme Speed
Cooldown: 5s Dash
Level 5
Dash in a designated direction, alternating each use between a left arc, right arc and a direct dash. After using this move, grant a buff increasing attack speed of the next 3 basic attacks, increasing movement speed, increasing Attack by 8% (capping at 24%), as well as increasing the stage of Hyper Beam. This buff stacks up to 3 times, and the duration is reset to full on reuse. All stacks are removed after a few seconds. Basic attacks reduce the cooldown of this ability by 1s.
Level 11
Further increases Dragonite's movement speed if there are enemies nearby when the dance ends.
Cooldown: 7s Hindrance
Level 5
Dash toward the designated enemy, damaging and slowing all enemies in a small radius around the target upon impact, throwing the primary target and shoving others away. Using this move resets the cooldown of Multiscale.
Level 10
If Dragonite's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.
Move 2
Dragon Breath
Cooldown: 7.5s Area
Exhale a mighty gust in the designated direction. If this move hits an enemy, the user's next attack becomes a boosted attack.

Dragon Breath Upgrade Choices

Hyper Beam Outrage
Cooldown: 8s Ranged
Level 8
Fires a beam of energy toward the targeted enemy after a delay, dealing damage to all enemies that it hits, as well as additional damage based on their Max HP. The move changes Stages based on the number of stacks of Dragon Dance that Dragonite has, from 0 to 3. The max HP damage is 5%/10%/15%/20%, determined by the current Stage. Dragonite cannot act while releasing the beam.
Level 13
Reduces damage taken by 50% while charging this move.
Cooldown: 8s Melee
Level 8
Dragonite stomps the ground, dealing damage to enemies in an area around Dragonite with the bonus effect of the last Boosted Attack he used. Additionally, Dragonite gains a buff for 5s, increasing basic attack speed, converting all of their attacks into melee Boosted Attacks, and alternating through the water, electric, and fire Boosted Attacks in order. When the buff ends, Dragonite is briefly stunned.
Level 13
Reduce the duration of hindrances inflicted on Dragonite while rampaging.
Unite Move
Draco Impact
Dash
Unlocks at level 9
Briefly fly up in the air before crashing down with several comets on a designated area, dealing damage and throwing enemies in the area. The farther Dragonite flies, the more the Unite guage is consumed (25% at min distance and 100% at max). Dragonite is unstoppable while using this move.

Blissey

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Blissey
Novice 8,000 Aeos Coins
460 Aeos Gems
Supporter / Melee
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Chansey
Evolves at lv. 4
Abilities
Passive / Basic
Natural Cure
Passive Ability
Every 6 seconds, Blissey will automatically cleanse themselves. Natural Cure will activate even if Blissey has no active debuffs.

Attack
Basic Ability
Becomes a boosted attack after a set amount of time passes, dealing increased damage.

Move 1
Pound
Cooldown: 6s Ranged
Blissey pounds in a designated direction, damaging and slowing enemies hit.

Pound Upgrade Choices

Egg Bomb Helping Hand
Cooldown: 7.5s Ranged
Level 6
Blissey hurls an egg at a location which explodes, damaging and throwing enemies in the radius.
Level 10
Also briefly slows enemies after they're thrown.
Cooldown: 6s Buff
Level 6
Blissey greatly improves speed and basic attack speed for self and allies. During this duration, all of Blissey's basic attacks are empowered.
Level 10
Also increases basic attack damage for all those affected.
Move 2
Heal Pulse
Cooldown: 10s Recovery
Blissey continually restores their and a designated ally's HP for a short time.

Heal Pulse Upgrade Choices

Soft-Boiled Safeguard
Cooldown: 2s Recovery
Level 4
Blissey throws an egg to an ally, healing Blissey and the designated ally. Holds 3 uses in reserve and cannot be used more than once every 2s.
Level 12
Holds 4 uses in reserve instead. Cooldown is reduced by 3s.
Cooldown: 8s Buff
Level 4
Blissey grants both the targeted ally and themself a shield, purging hindrances and making both immune to hindrances as long as the shield lasts.
Level 12
Shield value increased.
Unite Move
Bliss Assistance
Buff
Unlocks at level 8
Has the user dash to the designated ally to give it an egg, granting that Pokémon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by that Pokémon for a short time. While dashing, the user throws nearby opposing Pokémon and those it comes in contact with.

Gardevoir

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Gardevoir
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Ralts
Evolves at lv. 5

Kirlia
Evolves at lv. 9
Abilities
Passive / Basic
Synchronize
Passive Ability
When an enemy inflicts decreased movement speed or a damage-over-time effect on Gardevoir, movement speed reduction or damage is inflicted back to the attacker, respectively. This ability has a 9s cooldown after it's triggered.

Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense by 10% for a short time.

Move 1
Confusion
Cooldown: 4.5s Ranged
Gardevoir fires a piercing bolt, damaging enemies.

Confusion Upgrade Choices

Psychic Moonblast
Cooldown: 7s Ranged
Level 7
Gardevoir fires a blast, damaging enemies in an area on impact. The blast creates a lingering field that damages, slows, and reduces special defense.
Level 13
Cooldown is reduced.
Cooldown: 6s Ranged
Level 7
Gardevoir moves back while firing a blast, stunning the first enemy hit and damaging all enemies in a cone behind it.
Level 13
Grants Gardevoir a shield.
Move 2
Teleport
Cooldown: 11s Dash
Gardevoir teleports to the targeted area.

Teleport Upgrade Choices

Psyshock Future Sight
Cooldown: 10s Area
Level 5
Gardevoir channels three attacks at the targeted area, damaging enemies. Psyshock's cooldown is reduced each time it hits an enemy.
Level 11
Each hit of Psyshock also increases the damage of the next hit.
Cooldown: 9s Area
Level 5
Gardevoir creates a delayed explosion at the targeted area, damaging enemies. If Future Sight hits an enemy, its cooldown is reduced.
Level 11
Cooldown is reset on successful hits.
Unite Move
Fairy Singularity
Hindrance
Unlocks at level 9
Gardevoir warps space in a large area, creating a field stunning, pulling, and damaging all enemies in the radius. When it expires, the field damages and shoves enemies.

Absol

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Absol
Expert 10,000 Aeos Coins
575 Aeos Gems
Speedster / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Super Luck
Passive Ability
Increases Critical-Hit rate by 15%.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.

Move 1
Feint
Cooldown: 8s Dash
Absol dashes in an arc, damaging any Pokémon hit. Absol deals damage as if all hit Pokémon have 0 defense, and bypasses shields.

Feint Upgrade Choices

Night Slash Pursuit
Cooldown: 5s Dash
Level 5
Absol dashes in an arc, damaging and slowing the first Pokémon hit. If Absol hits, it can be activated again for a brief period of time – allowing Absol to dash, dealing damage to all Pokémon hit.
Level 11
Absol heals on hit, and if the damage is a critical hit, the Heal doubles.
Cooldown: 5s Dash
Level 5
Absol dashes to a location, and dashes to an opposing Pokémon with its next basic attack. If Absol hits the back of the targeted Pokémon, its cooldown is reduced. If it fails to hit the back, its damage is halved.
Level 11
Absol gains movement speed upgrade after the initial dash.
Move 2
Slash
Cooldown: 6s Melee
Absol quickly slashes in front of them, damaging any Pokémon in the slash.

Slash Upgrade Choices

Psycho Cut Sucker Punch
Cooldown: 7s Melee
Level 7
Absol throws a wide slash in front, damaging, debuffing, and slowing the Pokémon hit. This debuff applies extra damage for the next 3 times Absol hits the debuffed Pokémon with an auto attack or a Psycho Cut.
Level 13
Increases Absol's movespeed when near a debuffed enemy.
Cooldown: 6s Hindrance
Level 7
Absol attacks a target Pokémon, slowing both it and Absol. If Absol is attacked, or the target attacks anything, hit does 1.5x RSB.
Level 13
Increases base attack speed after a successful counter.
Unite Move
Midnight Slash
Area
Unlocks at level 9
Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shoves them.

Garchomp

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Garchomp
Intermediate 10,000 Aeos Coins
575 Aeos Gems
All-rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Gible
Evolves at lv. 5

Gabite
Evolves at lv. 9
Abilities
Passive / Basic
Rough Skin
Passive Ability
When Garchomp takes a hit from a physical attack by a melee Pokémon, a portion of that damage is also dealt to the attacker. 2s cooldown and this damage is subject to defense reduction.

Attack
Basic Ability
Any attack or move that hits provides a boosted stack. Stacks last 4.5s and decay together. At 5 stacks, Garchomp's attack is empowered, dealing more damage, attacking 15% faster, gaining 15% lifesteal, and dealing 10% of enemy remaining HP as damage.

Move 1
Sand Attack
Cooldown: 6s Debuff
Garchomp hurls sand toward a designated area, reducing enemy visibility and slowing them for 2s. Garchomp's movement speed and basic attack speed are increased if an enemy is hit.

Sand Attack Upgrade Choices

Dig Dragon Rush
Cooldown: 6s Dash
Level 5
Garchomp quickly dives underground in a short dash, then bursts from the ground at the end of the designated area or beneath the first enemy hit, dealing damage in a small radius and throwing enemies into the air. Defenses are increased by 350 for a short time after jumping out of the ground.
Level 11
Knockup increased.
Cooldown: 8s Dash
Level 5
Garchomp jumps back, and briefly channels before diving forward, dragging all enemies within a small radius to the designated area and reducing damage taken by 35%, then deals damage in a radius. Garchomp can use Dragon Claw during the first half of the channel to provide two more hits and replace the radial damage at the end of the move with a damaging stun and slow.
Level 11
Becomes unstoppable during this move.
Move 2
Bulldoze
Cooldown: 5s Area
Garchomp stomps the ground forcefully, dealing damage in a radius.

Bulldoze Upgrade Choices

Earthquake Dragon Claw
Cooldown: 7s Area
Level 7
Garchomp jumps and crashes forcefully to the ground, dealing damage in a wide radius and slowing enemies. After the initial damage, two aftershocks occur in the designated area, each dealing less damage than the initial move.
Level 13
Slow increases near center.
Cooldown: 5s Melee
Level 7
Garchomp viciously claws everything in the designated area twice. The first attack deals damage and pushes enemies. The second attack deals increased damage, in a range slightly larger than the designated area. When using Dragon Rush combo with this move, increase the slow to enemies.
Level 13
Increases damage dealt.
Unite Move
Livid Outrage
Melee
Unlocks at level 9
Garchomp goes berzerk, taking 30% less damage and unleashing a powerful, unstoppable chain attack. Garchomp dashes and deals damage in the designated area five times, taking a brief moment to aim before every attack. Every attack has a different designated area and does more damage than the last. The fifth and final attack stuns Garchomp for .5s, and throws all enemies hit into the air.

Lucario

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Lucario
Expert 10,000 Aeos Coins
575 Aeos Gems
All-rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Steadfast
Passive Ability
While at low HP, gain a shield and increased movement speed (30s cooldown).

Attack
Basic Ability
Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.

Move 1
Quick Attack
Cooldown: 6s Dash
Lucario dashes forward, damaging all enemies hit.

Quick Attack Upgrade Choices

Extreme Speed Power-Up Punch
Cooldown: 9s Dash
Level 5
Lucario dashes forward, damaging all enemies hit and healing Lucario for each enemy hit. The first enemy hit will reset the cooldown of Extreme Speed. This effect cannot occur on the same target more than once every 10 seconds. Attacking immediately after the dash will perform a unique attack in an area dealing 75% Atk and can critically hit.
Level 11
Increases Lucario's Attack by 15% for a short period of time after use.
Cooldown: 7s Dash
Level 5
Lucario begins charging power, slowing themself, increasing Attack by up to 200%, and reducing damage taken while preparing to unleash a devastating punch. Upon release, Lucario lunges – damaging the first enemy hit. Power-Up Punch does bonus damage based on the enemy's missing health, and will cause Lucario's next attack to be boosted. The cooldown for Power-Up Punch is reduced whenever Lucario lands a move.
Level 11
Lucario is unstoppable while charging the punch.
Move 2
Meteor Mash
Cooldown: 7s Melee
Lucario punches with the force of a meteor, damaging and knocking enemies back.

Meteor Mash Upgrade Choices

Bone Rush Close Combat
Cooldown: 10s Melee
Level 7
Lucario rapidly strikes with a bone, damaging enemies hit. Lucario then throws the bone after the final strike, shoving enemies and causing the bone to land a short distance away. Lucario can activate Bone Rush again to teleport to the bone, damaging enemies in a small area around it. Landing one of Bone Rush's initial strikes will reset the cooldown timer for Extreme Speed on that target.
Level 13
Teleporting to the bone will reset the cooldown of Extreme Speed or Power-Up Punch.
Cooldown: 9s Melee
Level 7
Lucario rapidly punches, damaging enemies in the area in front of them 11 times over the duration.
Level 13
Increased damage.
Unite Move
Aura Cannon
Ranged
Unlocks at level 9
Aura Cannon does not have a limit to the number of times it can hit one target, rather it deals damage to enemies in its area while it travels, gaining speed. At close range, a still enemy can be hit up to 4 times and when the cannon is at max speed, a still enemy will only be struck twice. Damage of the next Power-Up Punch is increased by roughly 20%, and enemies hit by the cannon have their internal cooldown for Extreme Speed reset.

Mamoswine

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Mamoswine
Intermediate 8,000 Aeos Coins
460 Aeos Gems
Defender / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Swinub
Evolves at Lv. 5

Piloswine
Evolves at Lv. 9
Abilities
Passive / Basic
Thick Fat
Passive Ability
When Mamoswine deals damage, Defense and Sp. Def are increased for 3s, stacking up to 3 times. When Mamoswine uses Ice Shard, Icicle Crash or Ice Fang, the next basic attack is boosted. If any of these moves creates a freezing area of effect inside an ally goal zone, the goal-scoring speed of enemies is decreased.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing damage and freezing enemies for a short time when it hits. Mamoswine's basic attacks deal increased damage for a short time to enemies recently frozen with one of Mamoswine's moves.

Move 1
Ice Shard
Cooldown: 7s Area
Hurls 3 chunks of ice at the designated location, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. If an enemy is hit by all three chunks, they're left frozen for a short time.

Ice Shard Upgrade Choices

Icicle Crash Ice Fang
Cooldown: 10s Hindrance
Level 5
Drops icicles on the designated location, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by Mamoswine's other moves or boosted attacks, dealing damage to enemies in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of allies that run over it.
Level 11
The final icicle leaves enemies hit unable to act for a short time.
Cooldown: 8s Hindrance
Level 5
Uses cold-infused fangs to throw the opposing Pokémon closest to the user, dealing damage and leaving them frozen for a short time. The user can then designate a direction to slam the thrown Pokémon forward or backward, dealing damage to enemies in the area of effect and leaving them frozen for a short time.
Level 11
Increases the area of effect in which enemies are left frozen after the slam attack.
Move 2
Tackle
Cooldown: 8s Dash
Mamoswine rushes recklessly in the designated direction, dealing damage to enemies they hit and throws them in the air.

Tackle Upgrade Choices

High Horsepower Earthquake
Cooldown: 8s Dash
Level 7
Mamoswine rushes recklessly in the designated direction, dealing damage to enemies they hit and shove them. Mamoswine then stomps their feet, dealing damage to enemies in the area of effect and leaves them unable to act for a short time. This stomping deals increased damage to frozen enemies.
Level 13
Increases the reckless rush's speed and the length of time enemies are left unable to act.
Cooldown: 7.5s Dash
Level 7
Mamoswine leaps up in the designated direction and lands forcefully, dealing damage to enemies in the area of effect and pulling them toward Mamoswine.
Level 13
Decreases the movement speed of enemies for a short time when this move hits and increases the move's pulling power.
Unite Move
Mammoth Mash
Area
Unlocks at level 9
Mamoswine jumps to the designated location and becomes immune to hindrances - then repeatedly stomps the ground, dealing damage to enemies in the area of effect and decreases their movement speed for a short time with each stomp. The final stomp throws enemies in the air.

Crustle

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Crustle
Novice 8,000 Aeos Coins
460 Aeos Gems
Defender / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Dwebble
Evolves at lv. 4
Abilities
Passive / Basic
Sturdy
Passive Ability
Gains 5 + (Level - 1) Defense and Sp. Defense for every 7% of Crustle's missing HP. Stacks 10 times.

Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.

Move 1
Rock Slide
Cooldown: 6s Area
Crustle drops rocks in a small radius, stunning enemies hit for 1s. Rock Slide can critically hit, however, Crustle's base critical hit chance is 0%.

Rock Slide Upgrade Choices

Rock Tomb Shell Smash
Cooldown: 5s Area
Level 4
Crustle emits a beam that deals 100% ability damage. Upon reaching its maximum distance, or hitting an enemy, a curved wall rises from the ground, dealing 50% ability damage to anyone on top of it. When the barrier de-spawns, 50% ability damage is dealt again to all enemies near it. Rock Tomb can critically hit, however, Crustle's base critical hit chance is 0%.
Level 11
Each hit additionally inflicts 2s of slow.
Cooldown: 7s Buff
Level 4
Crustle smashes his shell, setting his Def and SpD to 0, gaining a boost to his Atk and SpA equal to 40% of the Def and SpD lost, respectively. Def and SpD not from base stats, i.e. from items and buffs (including Crustle's passive) are exempt. Crustle also gains a significant speed boost.
Level 11
Def and SpD conversion is increased from 40% to 50%.
Move 2
Fury Cutter
Cooldown: 3.5s Melee
Crustle attacks once with his claws. Enemies hit by Fury Cutter receive a debuff that causes subsequent Fury Cutter attacks to deal 20% additional damage. Maximum 2 debuff stacks. Additional damage from this debuff is always rounded up. Fury Cutter can critically hit, however, Crustle's base critical hit chance is 0%.

Fury Cutter Upgrade Choices

Stealth Rock X-Scissor
Cooldown: 6s Area
Level 6
Crustle aims and creates a radius in which rocks hit enemies 8 times. Each hit applies a stack of a debuff which causes subsequent hits to deal 15% more damage. Additional damage from this debuff is always rounded up. Stealth Rock can critically hit, however, Crustle's base critical hit chance is 0%.
Level 13
Number of hits increased from 8 to 10.
Cooldown: 9s Melee
Level 6
Crustle attacks three times with his claws, dealing increased damage with each hit and knocking back enemies with each hit. Stuns for 2s if the enemy is against a wall when the third hit lands. X-Scissor can critically hit, however, Crustle's base critical hit chance is 0%.
Level 13
Cooldown reduced.
Unite Move
Rubble Rouser
Buff
Unlocks at level 9
Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.

Greninja

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Greninja
Expert 10,000 Aeos Coins
575 Aeos Gems
Attacker / Ranged
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Froakie
Evolves at lv. 5

Frogadier
Evolves at lv. 7
Abilities
Passive / Basic
Torrent
Passive Ability
While HP is at 50% or less, Attack is increased by 5% and movement speed is increased by 12%.

Attack
Basic Ability
Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.

Move 1
Bubble
Cooldown: 9s Ranged
Greninja launches 2 bubbles which pop when they hit an enemy, damaging and slowing them.

Bubble Upgrade Choices

Water Shuriken Surf
Cooldown: 6s Ranged
Level 7
Greninja throws 3-5 shurikens made of water which explode when they hit an enemy, damaging and slowing enemies in a small area while healing Greninja.
Level 11
Throws 4-6 shurikens instead.
Cooldown: 9s Melee
Level 7
Greninja dashes on a wave, damaging enemies and healing themself for each enemy hit. Enemies below half health are dealt bonus damage, and if this move KOs an enemy the cooldown is reset.
Level 11
Increases healing.
Move 2
Substitute
Cooldown: 8s Dash
Greninja dashes while leaving behind a targetable decoy. Greninja is unstoppable while dashing.

Substitute Upgrade Choices

Double Team Smokescreen
Cooldown: 9s Dash
Level 5
Greninja briefly vanishes before dashing and sending clones in different directions. The clones can attack nearby targets. Greninja is unstoppable while dashing.
Level 13
Reduces cooldown.
Cooldown: 13s Dash
Level 5
Greninja becomes invisible, leaving behind a cloud of smoke while dashing and gaining bonus movement speed. Greninja's next attack is (enhanced/boosted) and additionally deals bonus damage. Greninja is unstoppable while dashing.
Level 13
Also increases Greninja's attack by 20% for a short amount of time on cast.
Unite Move
Waterburst Shuriken
Area
Unlocks at level 9
Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.

Talonflame

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Talonflame
Novice 6,000 Aeos Coins
345 Aeos Gems
Speedster / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Fletchling
Evolves at lv. 5

Fletchinder
Evolves at lv. 7
Abilities
Passive / Basic
Gale Wings
Passive Ability
While above 85% HP, movement speed is increased by 10%.

Attack
Basic Ability
Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat.

Move 1
Peck
Cooldown: 5s Melee
Talonflame flies toward a target Pokémon and attacks it three times.

Peck Upgrade Choices

Flame Charge Aerial Ace
Cooldown: 6.5s Dash
Level 5
Talonflame dashes forward, damaging enemies in its path. Talonflame gains a speed boost after the dash.
Level 11
For a short time after this move hits, Talonflame's abilities and basic attacks partially ignore the enemies defense for the next 3s (capped at 0) and enemies hit are slowed by 30% for 5s.
Cooldown: 5s Dash
Level 5
Talonflame dashes through a targeted enemy, damaging it. Talonflame's next basic attack is boosted.
Level 11
Increased damage.
Move 2
Acrobatics
Cooldown: 8s Dash
Talonflame flies toward a targeted area, attacking all Pokémon in the area up to three times. Talonflame can choose a direction to dash after the move ends.

Acrobatics Upgrade Choices

Fly Brave Bird
Cooldown: 12s Dash
Level 7
Talonflame flies up into the sky, becoming untargetable. After 3s, Talonflame dives at the targeted area, damaging all enemies in the area. Fly can be recast to dive early. This move's cooldown is reduced by 40% if it hits an enemy player.
Level 13
Enemies hit are also knocked up.
Cooldown: 10s Dash
Level 7
Talonflame dives at the targeted area, taking 5% of remaining HP as recoil damage and damaging all enemies in the area. If Talonflame uses a boosted basic attack on an enemy hit by Brave Bird within 4s, the cooldown of Flame Charge or Aerial Ace is reset. The cooldown of Flame Charge and Aerial Ace can only be reset once per target hit by Brave bird.
Level 13
Talonflame takes 15% less damage for 5s when this move hits.
Unite Move
Flame Sweep
Dash
Unlocks at level 9
Talonflame charges forward, damaging and shoving all enemies in its path. Flame Sweep deals damage up to 2 times.

Aegislash

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Aegislash
Expert 10,000 Aeos Coins
575 Aeos Gems
All-rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Honedge
Evolves at lv. 5

Doublade
Evolves at lv. 7
Abilities
Passive / Basic
No Guard
Passive Ability (Honedge & Doublade)
Increases received damage and dealt damage.
Stance Change
Passive Ability (Aegislash)
Allows the Pokémon to switch between Blade Forme and Shield Forme. Using a blade move changes the user to Blade Forme, which increases the user's movement speed, Attack, and basic attack speed. Using a shield move changes the user to Shield Forme, and its Defense and Sp. Def are increased. For a short time after switching from Shield Forme to Blade Forme, the Pokémon's movement speed and basic attack speed are further increased.
Attack
Basic Ability
The user slashes at opposing Pokémon in front of itself, dealing damage to them. If the boost count is one or more, the user's basic attack becomes a boosted attack that changes as follows: When in Blade Forme, the user swiftly pierces through opposing Pokémon, dealing damage. When in Shield Forme, the user rams opposing Pokémon, dealing damage and leaving them unable to act for a short time. Additionally, the attack restores the user's HP and reduces the cooldown of Sacred Sword and Shadow Claw when it hits. Every boosted attack consumes one boost count.
Move 1
Shadow Sneak
Cooldown: 5s Dash
Has the user cast a shadow in the designated direction, dealing damage to opposing Pokémon it hits. After the shadow hits an opposing Pokémon or travels its maximum distance, the user warps to the shadow's location and deals damage to nearby opposing Pokémon. This also makes the boost count increase.

Shadow Sneak Upgrade Choices

Sacred Sword Shadow Claw
Cooldown: 7.5s Area
Level 5
Has the user thrust its blade into the ground, creating a triangular zone. The triangular zone erupts with a hidden power, dealing damage to opposing Pokémon in the area of effect and throwing them. Also increases the boost count, and the greater the number of opposing Pokémon that are damaged, the more the boost count increases. When the move deals damage to wild Pokémon, the boost count increases by a maximum of two; when it deals damage to Pokémon from the opposing team, the boost count increases without limit. At the same time as the eruption, the user slashes forward, dealing damage to opposing Pokémon that it hits. For a short time after this slash hits, damage dealt by the user partially ignores the Defense of all opposing Pokémon.
Level 11
Increases the user's Attack for a short time if the triangular zone deals damage to opposing Pokémon.
Cooldown: 5.5s Dash
Level 5
Has the user slash with its blade twice in the designated direction, dealing damage to any opposing Pokémon it hits. The user then does a final rising slash that deals damage to opposing Pokémon it hits and throws them. The boost count increases by one when at least one of the three slashes hits.
Level 11
Increases the user's critical-hit rate for basic attacks, boosted attacks, and all moves except Unite Moves for a short time when the last attack hits.
Move 2
Iron Defense
Cooldown: 6s Buff
Envelops the user in a powerful protective force for a short time. The protection disappears after blocking one attack and increases the boost count by one at the same time.

Iron Defense Upgrade Choices

Wide Guard Iron Head
Cooldown: 9s Buff
Level 8
Has the user focus in place for a short time to create a great shield on itself. When the great shield appears, the boost count increases by one, and the user shoves opposing Pokémon in front of itself and receives a shield effect. While the great shield is present, if the user is attacked by an opposing Pokémon, the boost count increases by one. If the user is attacked again by a different opponent, the boost counter further increases by one. The boost count can increase by a maximum of two due to attacks from opposing Pokémon. If all of the HP that is gained from the user’s shield effect is depleted before the great shield disappears, the user performs a shoving motion. This further increases the boost count by one unconditionally.
Level 13
Reduces this move’s cooldown.
Cooldown: 7.5s Buff
Level 8
Has the user barrel in the designated direction, dealing damage to any opposing Pokémon it hits. Also increases the boost count by one, and the user protects itself with a special shield for a short time afterward. This shield doesn’t protect the user from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears and the user’s boost count is increased by one.
Level 13
Also increases the user’s Attack for a short time when an attack is blocked by the special shield.
Unite Move
Coup de Grace
Area
Unlocks at level 9
Has the user unleash a ground-splitting slash in the designated direction, dealing damage to opposing Pokémon it hits. The lower the opposing Pokémon’s percentage of remaining HP, the more damage the move deals. If this Unite Move knocks out an opposing Pokémon, the boost count increases.

Sylveon

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Sylveon
Intermediate 10,000 Aeos Coins
575 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Eevee
Evolves at lv. 4
Abilities
Passive / Basic
Adaptability
Passive Ability (Eevee)
Every time Eevee deals or receives damage, increase Sp. Attack by 5% for 1.5s, stacking up to 4 times.
Pixilate
Passive Ability (Sylveon)
Every time Sylveon deals or receives damage, increase Sp. Atk and Sp. Defense by 2.5% for 1.5s, stacking up to 6 times.

Attack
Basic Ability (Eevee)
Becomes a boosted attack with every third attack, dealing increased damage.
Attack
Basic Ability (Sylveon)
Becomes a boosted attack with every third attack, dealing increased damage. In addition, increase movement speed when this boosted attack hits.

Move 1
Swift
Cooldown: 7s Ranged
Shoots star-shaped rays at enemies, dealing damage to them.

Swift Upgrade Choices

Mystical Fire Hyper Voice
Cooldown: 7s Dash
Level 4
Create four small flames while leaping in the designated direction. The flames shoot toward enemies one by one, dealing damage and decreasing their Sp. Attack by 15% for 1s, stacking up to 4 times. Each time a flame hits, reduce the cooldown of this move and after the first flame hits, subsequent flames on the same target deal 25% damage.
Level 10
Increases the number of flames by one.
Cooldown: 5s Area
Level 4
Unleashes an attack of multiple sound waves that deal damage when they hit. The damage dealt increases the farther the target is from Sylveon. Every sound wave reduces enemy Sp. Defense by 20% (stacking up to 4 times at 80%) after dealing damage to an enemy.
Level 10
Increases the number of sound waves by one.
Move 2
Baby Doll Eyes
Cooldown: 5s Ranged
Stare at an enemy with baby-doll eyes, dealing damage and decreasing their Attack by 15% and decreasing their movement speed for a short time when this move hits.

Baby Doll Eyes Upgrade Choices

Draining Kiss Calm Mind
Cooldown: 10s Sure Hit
Level 6
Blow a kiss at an enemy that goes back and forth between Sylveon and the target multiple times. When the kiss touches Sylveon, restore HP. When it hits the enemy, deal damage and decrease their movement speed for a short time. If Sylveon and the enemy move too far away from each other, the kiss will disappear faster than normal.
Level 12
Increases the amount of HP this move restores.
Cooldown: 10s Buff
Level 6
Sylveon quietly focuses their mind and calms their spirit, increasing movement speed, Sp. Attack by 40% and Sp. Defense by 10% for a short time.
Level 12
Up to 3s after using this move, if Sylveon is hit by an Enemy's move, the damage is completely nullified and Sylveon is granted a shield.
Unite Move
Fairy Frolic
Buff
Unlocks at level 8
Jump into the air and become briefly invincible. The moment Sylveon lands, deal damage to enemies in the area of effect and restore Sylveon's HP. For 10s afterward, 50% of damage dealt by Sylveon is converted into HP.

Trevenant

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Trevenant
Intermediate 10,000 Aeos Coins
575 Aeos Gems
Defender / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Phantump
Evolves at Lv. 5
Abilities
Passive / Basic
Natural Cure
Passive Ability
When Trevenant is at or below 35% max HP, a continuous HP recovery effect is triggered every .5s for 4s. This effect also reduces the cooldowns of Trevenant's moves. When this HP recovery effect ends, there is a 100s cooldown. However, this delay is reduced by 10s each time one of Trevenant's moves hit an enemy.
Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage to enemies and restores 5% map HP when this boosted attack hits.
Move 1
Will-o-Wisp
Cooldown: 6s Ranged
Shoots sinister flames in the designated direction, dealing damage to enemies hit and leaving them burned for a short time. This burn reduces enemy Attack and Sp. Attack by 5% for 3s. The first wisp to hit a target deals full damage, and subsequent flame hits deal 50% damage.

Will-o-Wisp Upgrade Choices

Wood Hammer Curse
Cooldown: 7s Hindrance
Level 5
Trevenant pulls back its arms and attacks, dealing damage to enemies in the area of effect and pulls them in front of Trevenant, leaving them unable to act for a short time. If this attack deals damage to at least one enemy, a follow-up attack will be available for a short time. This follow-up attack slams down a giant wooden hammer in front of Trevenant, dealing damage to any enemy it hits, and leaving them unable to act for a short time. The lower Trevenant's HP, the longer the enemy will be left unable to act. Every time this move is used, it consumes 10% of Trevenant's current HP.
Level 11
Damage dealt by enemies hit by the second hammer reduced by 20% for 3s.
Cooldown: 6s Hindrance
Level 5
Trevenant creates a cursed zone in exchange for 4% max HP per second for 6 seconds (can KO Trevenant), dealing damage over time to enemies in the area of effect every .5s for 6s and decreasing their movement speed. The lower Trevenant's HP is, the greater the decrease in movement speed. While using this move, Trevenant builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to enemies in the area of effect. If the curse power is at maximum when it’s released, the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset.
Level 11
Increases the radius.
Move 2
Branch Poke
Cooldown: 7.5s Dash
Trevenant jabs in the designated direction, dealing damage to enemies and decreases their movement speed by 30% for 2s when it hits.

Branch Poke Upgrade Choices

Horn Leech Pain Split
Cooldown: 8.5s Dash
Level 7
Charge forward, dealing damage to enemies and stunning them while dashing in the designated duration. At the end of the charge, enemies that were shoved are dealt additional damage and then thrown. Colliding with an enemy while charging recovers Trevenant's HP 3 times, and the lower Trevenant's remaining HP the more HP that is recovered. After this move hits an enemy, Trevenant's next three basic attacks deal more damage and reduce this move’s cooldown by .5s (for each enemy hit) when they hit.
Level 13
After using this move, Trevenant's movement speed is increased for a short time.
Cooldown: 10s Sure Hit
Level 7
Creates a link between Trevenant and a designated enemy for 6s. While the link holds, a portion of the damage Trevenant receives is redirected to the linked enemy. The lower Trevenant's remaining HP, the greater the percentage of damage that is redirected. Additionally, if the Trevenant's percentage of remaining HP is lower than the linked enemy, this move continuously recovers Trevenant's HP and deals damage over time to the linked enemy every .5s. If the Trevenant and the linked enemy are too far apart, the link will disappear. Using this move increases Trevenant's movement speed for a short time.
Level 13
Duration increased to 8.5s.
Unite Move
Phantom Forest
Hindrance
Unlocks at level 9
Creates a cursed forest, dealing damage to enemies in the area of effect and mark them, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of Trevenant and allies deal increased damage to enemies that were marked by this move. Trevenant is also granted a shield for 6s when this move hits an enemy; the shield effect is strengthened for each enemy hit. While Trevenant is shielded, HP recovery effects applied to Trevenant are increased by 50%.

Decidueye

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Decidueye
Intermediate 10,000 Aeos Coins
575 Aeos Gems
Attacker / Ranged
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Rowlet
Evolves at lv. 5

Dartrix
Evolves at lv. 7
Abilities
Passive / Basic
Long Reach
Passive Ability
Deals 20% increased damage to distant enemies.

Attack
Basic Ability
Increases the speed of basic attacks by 3% for a short time after one hits. This effect can stack up to 4 times, and with every third activation of this effect, basic attacks become boosted attacks for a short time. These boosted attacks fire more quills, but the damage dealt by each quill is decreased.

Move 1
Leafage
Cooldown: 8s Area
Pelts leaves in the designated direction, dealing damage in a cone to enemies hit (only hits once). For a short time after using this move, Decidueye’s Attack is increased by 10% (this also affects Leafage) and basic attack speed is increased by 25%.

Leafage Upgrade Choices

Razor Leaf Spirit Shackle
Cooldown: 10s Buff
Level 7
Summons whirling razor leaves. While active, Decidueye's basic attack is replaced by a new basic attack that targets all enemies in range, as well as increasing Attack by 10% and basic attack speed.
Level 11
Increases basic attack damage by 2% of the enemies remaining HP. This damage only applies once per attack, not on each of the 3 boosted quills.
Cooldown: 6.5s Ranged
Level 7
Charges power before firing a large arrow in the designated direction. Damage dealt increases the longer power is charged (with 6 breakpoints), but movement speed is decreased by 25% while charging. If this move hits after power is charged to the maximum, it can stitch enemies to the ground. The affected enemy has their movement speed is decreased by 80% for a short time while in the area, and receives damage upon leaving the area.
Level 11
Deals 15% increased damage to enemies with less than 50% remaining HP.
Move 2
Astonish
Cooldown: 8s Sure Hit
Deals damage to enemies and decreases their movement speed by 80% for a short time.

Astonish Upgrade Choices

Leaf Storm Shadow Sneak
Cooldown: 6s Ranged
Level 8
Creates a tempest of sharp leaves, dealing damage to enemies it hits and decreases their movement speed by 30% for a short time. At point-blank range, it also shoves enemies hit.
Level 13
Increases the length of time that the movement speed of enemies is decreased.
Cooldown: 13s Sure Hit
Level 8
Creates a shadow that takes hold of one enemy in the area of effect, dealing damage and decreasing their movement speed by 30%, decreasing their Defense by 60%, and increasing Decidueye’s movement speed by 70% for a short time.
Level 13
Defense reduction of enemies is increased to 80%.
Unite Move
Nock Nock
Ranged
Unlocks at level 9
Fires quills in the designated direction, dealing damage to enemies but does not pierce through them. The move ends by unleashing a large quill that deals damage to all enemies it hits. While using this move, Decidueye becomes immune to hindrances but is unable to move. (This move currently is not adding % HP damage like it states in-game).

Tsareena

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Tsareena
Expert 10,000 Aeos Coins
575 Aeos Gems
Login Reward December 2021
All-rounder / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Bounsweet
Evolves at lv. 4

Steenee
Evolves at lv. 6
Abilities
Passive / Basic
Oblivious
Passive Ability (Bounsweet & Steenee)
When a hindrance is inflicted on Bounsweet, Steenee; decrease the duration of the effect.

Queenly Majesty
Passive Ability (Tsareena)
When a hindrance is inflicted on Tsareena; decrease the duration of the effect. Using a boosted attack or move grants 1 stack of Queenly Majesty to Tsareena. After gaining 3 stacks, the Queenly Majesty buff is applied to Tsareena for a short time, which allows one of Tsareena's moves to be reused (these uses do not share the same cooldown as the base moves), dealing increased damage and applying an additional effect based on the move used.
Attack
Basic Ability
Becomes a boosted attack with every third attack, lunging at an enemy, dealing damage and lowering their Defense for a short time.

Move 1
Razor Leaf
Cooldown: 5s Area
Pelts leaves in the designated direction, dealing damage to enemies hit. The critical-hit rate of this move is higher than that of basic attacks.

Razor Leaf Upgrade Choices

Triple Axel Stomp
Cooldown: 7s Dash
Level 5
Tsareena user spin-kick three times in the designated direction, dealing damage to opposing Pokémon. The damage dealt increases each time a kick hits, and basic attack speed is increased for a short time after this move ends by an amount based on the number of landed kicks. Queenly Majesty Effect: Restores HP each time a kick hits
Level 10
Increased damage.
Cooldown: 5.5s Area
Level 5
Tsareena jump high and attack opposing Pokémon with its feet. When this move hits, it deals damage to opposing Pokémon and leaves them unable to act for a short time. Queenly Majesty Effect: Restores HP when this move hits
Level 10
Increased damage.
Move 2
Rapid Spin
Cooldown: 7.5s Dash
Tsareena spins in the designated direction, dealing damage to any enemy hit. When this move hits, increase Tsareena's movement speed for a short time.

Rapid Spin Upgrade Choices

Trop Kick Grassy Glide
Cooldown: 10s Dash
Level 6
Perform a flying kick in the designated direction, dealing damage to enemies hit and decreasing their Attack by 25% for a short time. Enemies that make contact with the flying kick's wake receive damage and have their movement speed decreased for a short time.
Level 12
Increased damage.
Cooldown: 8s Dash
Level 6
Tsareena slides in the designated direction, dealing damage to enemies hit and decreases their movement speed for a short time. This is followed by an attack in the opposite direction, dealing damage and shoving enemies hit.
Level 12
Increased damage.
Unite Move
Queen Ascendant
Sure Hit
Unlocks at level 9
Tsareena leaps toward an enemy from the opposing team and kicks it high into the air before showering it with a series of kicks while airborne, dealing damage to them. The moment Tsareena lands on the ground, recover HP. While airborne, the enemy that is being kicked and Tsareena are not affected by other moves.

Zeraora

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Zeraora
Expert Zeraora Mission (Win 32 battles) Speedster / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Volt Absorb
Passive Ability
Converts 8% of the damage Zeraora was dealt in the last 4 seconds as Atk, up to 200 Atk.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.

Move 1
Agility
Cooldown: 6s Dash
Zeraora quickly dashes forward, increasing their basic attack speed for a short duration.

Agility Upgrade Choices

Volt Switch Spark
Cooldown: 8s Dash
Level 6
Zeraora charges forward, damaging enemies in their path and increasing their basic attack speed for a short time. Activating this ability again before it expires will teleport Zeraora to their original location.
Level 12
Increased damage and longer duration of increased basic attack speed.
Cooldown: 10s Dash
Level 6
Zeraora leaps in a selected direction, damaging enemies in their path. If a basic attack is used before the leap ends, Zeraora will jump to the closest enemy, dealing damage. Holds 3 uses in reserve.
Level 12
HP is restored if the user performs a basic attack before reaching the enemy.
Move 2
Slash
Cooldown: 8.5s Melee
Zeraora charges toward an enemy and attacks them with four swipes, ending with an interrupt that knocks the enemy into the air.

Slash Upgrade Choices

Discharge Wild Charge
Cooldown: 12s Melee
Level 8
Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.
Level 14
Decreases movement speed of enemies for a short time when this move hits.
Cooldown: 9s Melee
Level 8
Zeraora charges towards an enemy, damaging them and switching to the nearest enemy if the initial target's HP drops to zero. Hitting enemies with abilities or empowered attacks provide up to 3 stacks, each stack adding an additional hit to Wild Charge. Zeraora takes damage upon use.
Level 14
Deals damage to nearby enemies when it hits.
Unite Move
Plasma Gale
Sure Hit
Unlocks at level 10
Launches a bolt of lightning that travels towards the enemy, dealing damage in an area of effect and knocking all enemies hit into the air. Creates a temporary area of electricity centered on the initial target that increases Zeraora's basic attack range and damage while inside the area.

Cinderace

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Cinderace
Novice 8,000 Aeos Coins
460 Aeos Gems
Attacker / Ranged
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Scorbunny
Evolves at lv. 5

Raboot
Evolves at lv. 7
Abilities
Passive / Basic
Blaze
Passive Ability
When at half HP or less, critical-hit rate is increased by 10% and basic attack speed is increased by 20% for a short time. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Move 1
Ember
Cooldown: 6s Sure Hit
Cinderace shoots out a small flame, damaging and applying burn to hit enemies.

Ember Upgrade Choices

Pyro Ball Blaze Kick
Cooldown: 5s Ranged
Level 7
Cinderace kicks a ball of flame in a designated direction, burning and damaging enemies hit.
Level 11
Reduces the cooldown of Flame Charge or Feint when this move hits.
Cooldown: 8s Sure Hit
Level 7
Cinderace performs a fiery flying kick; shoving, burning, and critting enemies hit. In addition, Cinderace is immune to hindrances while using this move.
Level 11
Increases Cinderace's basic attack speed for a short time after this move hits.
Move 2
Low Sweep
Cooldown: 7.5s Dash
Cinderace makes a swift low sweep in the designated direction, damaging any enemy it hits.

Low Sweep Upgrade Choices

Flame Charge Feint
Cooldown: 5s Dash
Level 8
Cinderace charges forward, damaging all enemies hit.
Level 13
The next boosted attack after this move ends also slows enemies hit for a short time.
Cooldown: 11s Buff
Level 8
Cinderace dodges, increasing their movement speed and becoming briefly invincible.
Level 13
After dodging, the next 3 basic attacks that hit restore HP.
Unite Move
Blazing Bicycle Kick
Sure Hit
Unlocks at level 9
Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.

Greedent

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Greedent
Expert 8,000 Aeos Coins
460 Aeos Gems
Defender / Melee
Damage type: Physical
Offense:
Endurance:
Mobility:
Scoring:
Support:

Skwovet
Evolves at lv. 5
Abilities
Passive / Basic
Cheek Pouch
Passive Ability
When Greedent eats a berry, recover HP after receiving the effects of the berry. At the same time, Greedent stashes another berry in its tail. Being hit by a single attack or combination of attacks will cause a berry to drop from Greedent's tail.

Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage when it hits and causing one berry to drop from Greedent's tail.

Move 1
Tackle
Cooldown: 6s Dash
Leap to the designated area, dealing damage to enemies in the area of effect and decrease their movement speed for a short time. If this move is used while Covet is active, no area can be designated for the user to leap to. Instead, while the user is running, damage is dealt in an area to enemies in front of Greedent. If Greedent has any berries stashed in its tail, consume all of them, reducing Tackle's cooldown for each berry consumed.

Tackle Upgrade Choices

Bullet Seed Belch
Cooldown: 5s Ranged
Level 7
Spit berry seeds in the designated direction, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. The more berries Greedent has stashed, the more damage this move deals.
Level 13
Increased damage.
Cooldown: 5s Ranged
Level 7
Deals damage to enemies in the area of effect and decreases their movement speed for a short time. If Greedent has any berries stashed in its tail, consume all of them, reducing Belch's cooldown for each berry consumed.
Level 13
Increased damage.
Move 2
Defense Curl
Cooldown: 8s Buff
Grants Greedent a shield for a short time. In addition, a berry will drop in front of Greedent.

Defense Curl Upgrade Choices

Stuff Cheeks Covet
Cooldown: 8s Buff
Level 5
Greedent drops several berries, which can be eaten to recover HP. Any HP recovered that exceeds Greedent's max HP will be converted to a shield. If Greedent catches sight of a berry while using this move, movement speed is increased for a short time.
Level 11
Increase the number of berries dropped.
Cooldown: 11s Hindrance
Level 5
Greedent runs with all its might, dealing damage to enemies hit and throws them. While running, Greedent drops berries. Eating a dropped berry increases movement speed for a short time. The more berries eaten, the more movement speed is increased. In addition, Belch or Bullet Seed can also be used while running.
Level 11
Increased damage dealt and increased frequency of berries dropping.
Unite Move
Berry Belly Flop
Area
Unlocks at level 9
Greedent eats a berry to recover HP and then leaps to the designated area, dealing damage and throwing enemies within the area of effect. Greedent then eats a special berry, allowing an unlimited amount of berries to be stored for a short time and resets cooldowns of all moves.

Eldegoss

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Eldegoss
Novice 6,000 Aeos Coins
345 Aeos Gems
Supporter / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:

Gossifleur
Evolves at lv. 4
Abilities
Passive / Basic
Cotton Down
Passive Ability
When receiving a certain amount of damage, recover HP, deal revenge damage, and decrease the enemies movement speed for a short time. This ability has a 10s cooldown.

Attack
Basic Ability
Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user's basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.

Move 1
Leafage
Cooldown: 4.5s Ranged
Eldegoss shoots a bundle of leaves that explode on the first enemy hit, damaging and slowing in an area.

Leafage Upgrade Choices

Pollen Puff Leaf Tornado
Cooldown: 6s Ranged
Level 4
Eldegoss throws a puff of pollen, which attaches to any Pokémon that touches it. After a delay the puff will explode, damaging enemies and healing allies around it.
Level 11
If attached to an enemy, the puff will deal damage over time. If attached to an ally, it will reduce the damage they receive by 20% for 2s.
Cooldown: 9s Ranged
Level 4
Eldegoss conjures a tornado full of leaves, which damages enemies and creates a gust of wind that increases the movement speed of allies that touch it. When the tornado reaches max distance, it damages enemies near it a second time.
Level 11
Enemies hit by the tornado will miss all of their basic attacks for 2.5s.
Move 2
Synthesis
Cooldown: 8s Recovery
Eldegoss uses sunlight to heal itself and nearby allies.

Synthesis Upgrade Choices

Cotton Guard Cotton Spore
Cooldown: 9s Buff
Level 6
Eldegoss creates barriers out of cotton, granting itself and all nearby allies a shield for 3s. When the shield expires, it restores HP equal to 30% of the remaining shield value.
Level 13
Also briefly increases Eldegoss's movement speed
Cooldown: 6s Area
Level 6
Eldegoss channels, gathering spores while increasing its movement speed. At the end of the channel the spores are released, damaging and throwing nearby enemies into the air, then slowing them when they land.
Level 13
Eldegoss gains 40% increased Defense and Special Defense while channeling.
Unite Move
Cotton Cloud Crash
Area
Unlocks at level 9
Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies while restoring HP to allies in the radius.

Cramorant

Pokémon Difficulty Shop Price Battle Style Stats Evolves

Cramorant
Expert 8,000 Aeos Coins
345 Aeos Gems
Attacker / Ranged
Damage type: Special
Offense:
Endurance:
Mobility:
Scoring:
Support:
Does Not Evolve
Abilities
Passive / Basic
Gulp Missle
Passive Ability
When Cramorant has prey in its mouth, it will counterattack upon taking damage from an enemy. Alternatively, Cramorant can shoot the prey at his enemy as a boosted basic attack. The prey bounces to 1 nearby enemy.

Attack
Basic Ability
Becomes a boosted attack with every fourth attack. This boosted attack spits prey at the enemy and bounces to 1 nearby enemy.

Move 1
Whirlpool
Cooldown: 5s Area
Cramorant creates a whirlpool at a designated location, damaging all enemies in the radius. It also slows enemies by 50% in the area at the end of its duration. Cramorant can enter the whirlpool to catch prey for Gulp Missile (you can catch up to 2 prey).

Whirlpool Upgrade Choices

Surf Dive
Cooldown: 8s Hindrance
Level 6
Cramorant sends a wave in a designated direction, damaging enemies that make contact with the wave. Once it reaches its full distance, the wave bounces back – further damaging and pulling back affected enemies. Cramorant catches prey with the first wave, and can enter the wave that returns to catch prey for Gulp Missile.
Level 13
The wave also slows.
Cooldown: 4.5s Dash
Level 6
Cramorant turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. Cramorant catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction.
Level 13
Increased damage.
Move 2
Feather Dance
Cooldown: 8s Hindrance
Cramorant throws a circle of feathers at a designated area, slowing enemies by 20% in the radius and reducing their attack speed by 30%.

Feather Dance Upgrade Choices

Hurricane Air Slash
Cooldown: 9s Ranged
Level 4
Cramorant creates a fierce wind, damaging and throwing enemies caught in the radius.
Level 11
Increases Cramorant's speed briefly.
Cooldown: 5s Ranged
Level 4
Cramorant shoots many blades of air while moving backwards, dealing damage to enemies within the cone. This move's cooldown is reduced for every blade that hits.
Level 11
Heals Cramorant every time a blade of air hits an enemy.
Unite Move
Gatling Gulp Missile
Ranged
Unlocks at level 9
Cramorant becomes unstoppable and fires a series of Arrokuda missles at the nearest enemy, becoming immobile for the entire duration (6.5s). Gatling Gulp Missile can be cancelled early.

Unreleased

TBA
Supporter
TBA
Attacker

Release date

Date Pokémon
July 21, 2021 Venusaur, Charizard, Pikachu, Alolan Ninetales, Wigglytuff, Machamp, Slowbro, Gengar, Mr. Mime, Snorlax, Absol, Garchomp, Lucario, Crustle, Greninja, Talonflame, Zeraora, Cinderace, Eldegoss, Cramorant
July 28, 2021 Gardevoir
August 18, 2021 Blissey
September 1, 2021 Blastoise
September 29, 2021 Mamoswine
October 6, 2021 Sylveon
October 20, 2021 Greedent
November 19, 2021 Decidueye
December 9, 2021 Tsareena
December 20, 2021 Dragonite
January 20, 2022 Trevenant
February 11, 2022 Aegislash
February, 2022 New Supporter type[1]
March, 2022 New Attacker type[2]

License Card

Venusaur Charizard Blastoise Pikachu Alolan Ninetales Wigglytuff Machamp Slowbro Gengar
Mr. Mime Snorlax Dragonite Blissey Gardevoir Absol Garchomp Lucario Mamoswine
Crustle Greninja Talonflame Aegislash Sylveon Trevenant Decidueye Tsareena Zeraora
Cinderace Greedent Eldegoss Cramorant

References

This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.


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Unown Modein no regional Pokédexin every regional Pokédex
by regional Browser no. FioreAlmiaObliviain no regional Browserin every regional Browser
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