Zinnia (Masters)
Zinnia (Japanese: ヒガナ Higana) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rayquaza. The sync pair could be obtained during the limited-time Legendary Event, The Dragon That Rules the Sky.
| Zinnia ヒガナ Higana | |
![]() Zinnia's model | |
| No. | 80 |
|---|---|
| English voice actor | Vivian Lu[1] |
| Japanese voice actor | Aimi[2] |
| Description | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
Zinnia also forms a sync pair with Salamence. This pair can be obtained by exchanging BP Sync Pair Vouchers and was made available on May 31, 2021.
Rayquaza
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Type | |||||
|---|---|---|---|---|---|---|
| Move types | ||||||
| Role | Strike (Special) | |||||
| Base Potential | ★★★★★ | |||||
| Rayquaza | Weakness | |||||
| Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon. | ||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| Lv. 140, Base Potential | 546 | 379 | 148 | 379 | 148 | 254 |
| Lv. 140, Max Potential | 646 | 419 | 188 | 419 | 188 | 294 |
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Outrage | Dragon |
Physical | 3 | 115 | 138 | 100% | An opponent | Leaves the user confused. |
| Aerial Ace | Flying |
Physical | 2 | 45 | 54 | — | An opponent | Never misses. |
| Stellar Imagination! | None | Status | 0 (2 uses) |
— | — | — | Self | Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def. |
| Draco Meteor | Dragon |
Special | 3 | 136 | 163 | 90% | An opponent | Sharply lowers the user's Sp. Atk. |
| Sync moves | ||||||||
| Dimensional Defender Draco Meteor | Dragon |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Weather Surge 3 | Powers up moves when weather conditions are in effect. |
| Theme Skills | |
| Dragon Strike | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. |
| Hoenn Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
| Cape Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
| Space Cadet Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
The sync grid for Zinnia and Rayquaza is an expanded grid, first made available on April 8, 2021.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +20 | Attack +20 | 7 | 84 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 1 |
| Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
| Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
| Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
| Outrage: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 1 |
| Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 1 |
| Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
| Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
| Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
| Aerial Ace: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Aerial Ace: Eagle Eye 3 | Has a moderately good chance of raising the user's critical-hit rate when the user's Pokémon uses a move. | 9 | 108 | 3 |
| Aerial Ace: Mind Swell 3 | Has a moderately good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 1 |
| Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 1 |
| Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
| Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
| Draco Meteor: Accuracy +5 | Draco Meteor: Accuracy ↑ +5 | 4 | 48 | 1 |
| Draco Meteor: Accuracy +5 | Draco Meteor: Accuracy ↑ +5 | 4 | 48 | 2 |
| Draco Meteor: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Stellar Imagination!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Clearheaded | Prevents the Pokémon from becoming confused. | 10 | 120 | 3 |
| Weather Surge 3 | Powers up moves when weather conditions are in effect. | 10 | 120 | 3 |
| Special Reserves 4 | Once per battle, substantially raises the user's Sp. Atk when in a pinch. | 10 | 120 | 3 |
| Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 10 | 120 | 3 |
| Grand Entry 2 | Sharply raises the user's Sp. Atk when the Pokémon enters a battle. | 10 | 120 | 3 |
| Dimensional Defender Draco Meteor: Power +25 | Dimensional Defender Draco Meteor: Power ↑ +25 | 5 | 60 | 3 |
| Dimensional Defender Draco Meteor: Power +25 | Dimensional Defender Draco Meteor: Power ↑ +25 | 5 | 60 | 3 |
Salamence
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Type | |||||
|---|---|---|---|---|---|---|
| Move type | ||||||
| Role | Tech | |||||
| Base Potential | ★★★★ | |||||
| Salamence ♂ | Weakness | |||||
| Overjoyed at finally being able to fly, it flies all over the place and usually doesn't land until it's completely exhausted and needs to sleep. | ||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| Lv. 140, Base Potential | 591 | 359 | 160 | 157 | 160 | 284 |
| Lv. 140, Max Potential | 671 | 399 | 200 | 197 | 200 | 324 |
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Dragon Claw | Dragon |
Physical | 2 | 50 | 60 | 100% | An opponent | No additional effect. |
| Status Shield | None | Status | 0 (1 use) |
— | — | — | Allied side | Blocks status moves from affecting the allied field of play. |
| Dragon Rush | Dragon |
Physical | 3 | 130 | 156 | 75% | An opponent | Has a small chance of making the target flinch. |
| Real Nice! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy. |
| Sync moves | ||||||||
| New Beginning Dragon Impact | Dragon |
Physical | — | 200 | 240 | — | An opponent | This move's power increases if the target is flinching. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. |
| Mad Strength 9 | Raises the Pokémon's Attack when one of its attacks is successful. |
| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
| Theme Skills | |
| Dragon Tech | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
| Hoenn Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
| Cape Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
| Space Cadet Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Zinnia and Salamence's sync grid is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Claw: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Dragon Claw: Harry 2 | Powers up moves when the target is flinching. | 6 | 72 | 3 |
| Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
| Dragon Rush: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Dragon Rush: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Status Shield: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Status Shield: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Real Nice!: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Real Nice!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 6 | 72 | 2 |
| First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
| Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
| Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
| Harry 3 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
| New Beginning Dragon Impact: Power +25 | New Beginning Dragon Impact: Power ↑ +25 | 5 | 60 | 3 |
| New Beginning Dragon Impact: Power +25 | New Beginning Dragon Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Zinnia and Salamence / Rayquaza can be battled against in:
- The Dragon That Rules the Sky (January 30 to February 14, 2020) - The player and Professor Kukui help Zinnia to open her heart to Rayquaza. After being defeated in battle, Rayquaza decides to help Zinnia in fulfilling her mission. Prior to recruiting Rayquaza, Salamence was Zinnia's sync pair.
Sync Pair Stories
- A Day with Zinnia
Gallery
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| VS model from Pokémon Masters EX |
Zinnia and Rayquaza on Pokémon Masters EX Dream Team Maker |
Zinnia's sync move mindscape (Sky Pillar) | ||||
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |||
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| Medal 1★ The Dragon That Rules the Sky | ||||||
Trivia
Origin
Zinnia's design is based on her appearance in Pokémon Omega Ruby and Alpha Sapphire. While Zinnia does not own a Rayquaza in the core series games, they both play a notable role during Omega Ruby and Alpha Sapphire's Delta Episode, with Zinnia summoning Rayquaza to the Sky Pillar and teaching it Dragon Ascent after the player has caught it. Rayquaza's Dex entry comes from Pokémon Omega Ruby.
Salamence is Zinnia's signature Pokémon in the core series games. Salamence's Dex entry comes from Pokémon Ultra Sun.
In other languages
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Stellar Imagination!
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Dimensional Defender Draco Meteor
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Real Nice!
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New Beginning Dragon Impact
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References
- Email confirmation (vivian.lu)
- Aimi on Twitter (Japanese)
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |











