Morty (Masters)
Morty (Japanese: マツバ Matsuba) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Drifblim. The sync pair can be obtained through the sync pair scout, and has been available since July 15, 2020. The pair's potential can be upgraded to 6★ EX from October 19, 2020, which unlocks Morty's EX Style.
| の | This article is missing information on this character's English voice actor. You can help by adding this information. |
| Morty マツバ Matsuba | |
![]() Morty's model | |
| No. | 99 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Hiroshi Kamiya[1] |
| Description | This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot. |
Morty can also form a sync pair with Mismagius. This pair can be obtained by exchanging a BP Sync Pair Voucher, and has been available since May 27, 2021. Unlike Drifblim, this pair is currently unable to upgrade to 6★ EX.
Morty is also available in his fall attire partnered alongside Banette, which is capable of Mega Evolving. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on October 14, 2021. This pair is also capable of being upgraded to 6★ EX from when the pair was first released.
Drifblim
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Type | |||||
|---|---|---|---|---|---|---|
| Move type | ||||||
| Role | Strike (Physical) | |||||
| Base Potential | ★★★★★☆EX | |||||
| Drifblim ♂ | Weakness | |||||
| There's a rumor that if you catch a Drifblim floating on the wind at dusk, you'll be carried away to the afterlife. | ||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| Lv. 140, Base Potential | 776 | 383 | 114 | 315 | 114 | 336 |
| Lv. 140, Max Potential | 876 | 423 | 154 | 355 | 154 | 376 |
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Shadow Ball | Ghost |
Special | 3 | 99 | 118 | 100% | An opponent | Has a small chance of lowering the target's Sp. Def. |
| Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's critical-hit rate. |
| Phantom Force | Ghost |
Physical | 0 (3 uses) |
160 | 192 | 100% | An opponent | The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade. |
| Pierce the Veil! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition. |
| Sync moves | ||||||||
| Mystic Seer Phantom Force | Ghost |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Shook 2 | Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle. |
| Last Word | The Pokémon uses Explosion immediately before fainting. |
| Benefactor | Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. |
| Theme Skills | |
| Ghost Strike | Raises allies' Attack and Sp. Atk by 15 when using Ghost-type attacks. |
| Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
| Gym Leader Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
| Scarf Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
| Supernatural Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Morty and Drifblim's sync grid is an expanded grid, and has been available since the pair was released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 5 | 60 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 1 |
| Defense +20 | Defense +20 | 8 | 96 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Sp. Def +20 | Sp. Def +20 | 8 | 96 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 1 |
| Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
| Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
| Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
| Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
| Shadow Ball: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
| Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
| Phantom Force: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Phantom Force: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Dire Hit +: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Pierce the Veil!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Special Reserves 2 | Once per battle, sharply raises the user's Sp. Atk when in a pinch. | 8 | 96 | 2 |
| Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
| Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 8 | 96 | 3 |
| Shifty Striker 1 | Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Power Flux 3 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
| Demoralize 1 | Lowers the Attack of all opposing sync pairs after using a sync move. | 5 | 60 | 2 |
| Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
| Mad Strength 2 | Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 3 |
| Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
| Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
| Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
| Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
Mismagius
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Type | |||||
|---|---|---|---|---|---|---|
| Move type | ||||||
| Role | Support | |||||
| Base Potential | ★★★★ | |||||
| Mismagius ♀ | Weakness | |||||
| Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people. | ||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| Lv. 140, Base Potential | 520 | 265 | 229 | 156 | 229 | 224 |
| Lv. 140, Max Potential | 600 | 305 | 269 | 196 | 269 | 264 |
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Astonish | Ghost |
Physical | 1 | 12 | 14 | 100% | An opponent | Has a moderate chance of making the target flinch. |
| Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores a bit of an ally's HP. |
| Confuse Ray | Ghost |
Status | 2 | — | — | 100% | An opponent | Leaves the target confused. |
| I See You! | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Defense and Sp. Def of all allied sync pairs. |
| Sync moves | ||||||||
| Tales of Mystery Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. |
| Theme Skills | |
| Ghost Support | Raises the maximum HP of all allied sync pairs by 30. |
| Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
| Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
| Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
| Supernatural Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Morty and Mismagius's sync grid is an expanded grid, and has been available since the pair was released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
| Astonish: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Astonish: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
| Confuse Ray: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Confuse Ray: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Potion: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| I See You!: Move Gauge Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
| I See You!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
| Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
| Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 8 | 96 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
| Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
| Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
| Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
| Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
| Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
| First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
| Tales of Mystery Ghost Beam: Power +25 | Tales of Mystery Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
| Tales of Mystery Ghost Beam: Power +25 | Tales of Mystery Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Banette
| Morty (Fall 2021) マツバ(21シーズン) Matsuba (2021 Season) | |
![]() Morty's model (Fall 2021) | |
| No. | 99 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Hiroshi Kamiya |
| Description | Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokémon. |
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Type | |||||
|---|---|---|---|---|---|---|
| Move types | ||||||
| Role | Tech | |||||
| Base Potential | ★★★★★☆EX | |||||
| Banette ♂ | Weakness | |||||
| It's a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge. | ||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| Lv. 140, Base Potential | 621 | 232 | 174 | 200 | 174 | 228 |
| Lv. 140, Max Potential | 721 | 272 | 214 | 240 | 214 | 268 |
| Mega Banette | ||||||
| Lv. 140, Base Potential | 621 | 278 | 174 | 200 | 174 | 273 |
| Lv. 140, Max Potential | 721 | 326 | 214 | 240 | 214 | 321 |
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Shadow Claw | Ghost |
Physical | 2 | 40 | 48 | 100% | An opponent | Critical hits land more easily. (Only before Mega Evolving) |
| Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by 2 stat ranks. |
| Will-O-Wisp | Fire |
Status | 2 | — | — | 90% | An opponent | Leaves the target burned. |
| Into the Night! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank. |
| Shadow Sneak | Ghost |
Physical | 0 (3 uses) |
75 | 90 | 100% | An opponent | No additional effect. (Only after Mega Evolving) |
| Sync moves | ||||||||
| Midnight Fright Ghost Impact | Ghost |
Physical | — | 160 | 192 | — | An opponent | Become Mega Banette until the end of battle. This move's power increases when the target is burned. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Wide Awake | Prevents the user from falling asleep. (Only before Mega Evolving) |
| Searing Quick Combo 9 | Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. (Only after Mega Evolving) |
| Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. |
| Burn Synergy 5 | Powers up the user's moves when the target is burned. |
| Theme Skills | |
| Ghost Tech | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
| Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
| Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
| Cape Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
| Supernatural Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Morty and Banette's sync grid is an expanded grid, made available when the sync pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Shadow Claw: Power +4 | Shadow Claw: Power ↑ +4 | 3 | 36 | 1 |
| Shadow Claw: Power +4 | Shadow Claw: Power ↑ +4 | 3 | 36 | 1 |
| Shadow Claw: Power +4 | Shadow Claw: Power ↑ +4 | 3 | 36 | 1 |
| Shadow Claw: Power +4 | Shadow Claw: Power ↑ +4 | 3 | 36 | 2 |
| Shadow Claw: Power +4 | Shadow Claw: Power ↑ +4 | 3 | 36 | 2 |
| Shadow Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Shadow Sneak: Power +4 | Shadow Sneak: Power ↑ +4 | 4 | 48 | 1 |
| Shadow Sneak: Power +4 | Shadow Sneak: Power ↑ +4 | 4 | 48 | 1 |
| Shadow Sneak: Power +4 | Shadow Sneak: Power ↑ +4 | 4 | 48 | 1 |
| Shadow Sneak: Power +4 | Shadow Sneak: Power ↑ +4 | 4 | 48 | 2 |
| Shadow Sneak: Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful. | 7 | 84 | 2 |
| Shadow Sneak: Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful. | 7 | 84 | 3 |
| Will-O-Wisp: Accuracy +5 | Will-O-Wisp: Accuracy ↑ +5 | 3 | 36 | 1 |
| Will-O-Wisp: Accuracy +5 | Will-O-Wisp: Accuracy ↑ +5 | 3 | 36 | 2 |
| Will-O-Wisp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Into the Night!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
| Vigilance | Protects the user against critical hits. | 6 | 72 | 2 |
| On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | 8 | 96 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
| Power Reserves 3 | Powers up the user's moves when in a pinch. | 8 | 96 | 3 |
| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 3 |
| Scorching Sync 5 | Powers up the user's sync moves when the target is burned. | 8 | 96 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
| Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
| Midnight Fright Ghost Impact: Power +25 | Midnight Fright Ghost Impact: Power ↑ +25 | 5 | 60 | 2 |
| Midnight Fright Ghost Impact: Power +25 | Midnight Fright Ghost Impact: Power ↑ +25 | 5 | 60 | 2 |
| Midnight Fright Ghost Impact: Power +25 | Midnight Fright Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
| Midnight Fright Ghost Impact: Power +25 | Midnight Fright Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Morty and Drifblim can be battled against in:
- Flying, Ghost, and Water Drill 1 (since 2.0.0 update)
Sync Pair Stories
- A Day with Morty
Gallery
Morty
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| Morty and Drifblim on Pokémon Masters EX Dream Team Maker |
Morty's sync move mindscape (Ecruteak Gym) | ||||||||||
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| 5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||
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| Medal 2★ Morty's Secret Ghost Training |
Medal 3★ Morty's Secret Ghost Training |
Medal Ghost Whisperer | |||||||||
Morty (Fall 2021)
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| 5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Morty's sync move mindscape (Fall 2021) | |||||||||||
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||||||
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| Medal 1★ Midnight Spookfest |
Medal 2★ Midnight Spookfest |
Medal 3★ Midnight Spookfest |
Medal Thrills and Chills | ||||||||||||
Trivia
- Morty is the one of the two Trainers to form a sync pairs with three different roles: Strike, Support, and Tech, the other one is Elesa.
Origin
Morty's design is based on his appearance in Pokémon HeartGold and SoulSilver. Morty uses Drifblim during his rematch with the player in the Pokémon HeartGold and SoulSilver. Drifblim's Dex entry comes from from Pokémon Ultra Sun.
Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver as well as Pokémon World Tournament battle in Pokémon Black 2 and White 2. Mismagius's Dex entry comes from from Pokémon Ultra Sun.
Morty uses Banette during his Pokémon World Tournament battle in Pokémon Black 2 and White 2. Banette's Dex entry comes from from Pokémon Ultra Sun.
In other languages
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Pierce the Veil!
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Mystic Seer Phantom Force
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I See You!
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Tales of Mystery Ghost Beam
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Into the Night!
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Midnight Fright Ghost Impact
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References
- Nintendo DREAM (vol. 329)
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |































