Infernape (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Close Combat Fighting Physical 120120 100100% 5
011 Mach Punch Fighting Physical 04040 100100% 30
011 Flare Blitz Fire Physical 120120 100100% 15
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
011 Taunt Dark Status 0000 100100% 20
Evo.Evo. Close Combat Fighting Physical 120120 100100% 5
077 Ember Fire Special 04040 100100% 25
099 Taunt Dark Status 0000 100100% 20
1616 Fury Swipes Normal Physical 01818 08080% 15
1919 Flame Wheel Fire Physical 06060 100100% 25
2626 Feint Normal Physical 03030 100100% 10
2929 Punishment Dark Physical 0000 100100% 5
4242 Fire Spin Fire Special 03535 08585% 15
5252 Acrobatics Flying Physical 05555 100100% 15
5858 Calm Mind Psychic Status 0000 00——% 20
6868 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM62 TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89 TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Assist Normal Status —% 20
Blaze Kick Fire Physical 85 90% 10

Counter Fighting Physical 100% 20


Double Kick Fighting Physical 30 100% 30


Encore Normal Status 100% 5


Fake Out Normal Physical 40 100% 10

Fire Punch Fire Physical 75 100% 15





Focus Energy Normal Status —% 30

Focus Punch Fighting Physical 150 100% 20
Heat Wave Fire Special 95 90% 10



Helping Hand Normal Status —% 20
Power-Up PunchUSUM Fighting Physical 40 100% 20

Quick Guard Fighting Status —% 15
Submission Fighting Physical 80 80% 20
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Infernape in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Infernape in that game.
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Blast Burn Fire Special 150 90% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Pledge Fire Special 80 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Infernape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Infernape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Nasty Plot Dark Status —% 20
Slack Off Normal Status —% 10
* Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Cut Normal Physical 05050 095}}95% 30
IV V VI Dig Ground Physical 08080 100}}100% 10
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Hone Claws Dark Status 0000 00—}}—% 15
IV V VI Incinerate Fire Special 06060 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Retaliate Normal Physical 07070 100}}100% 5
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Rollout Rock Physical 03030 090}}90% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Strength Normal Physical 08080 100}}100% 15
IV V VI Swift Normal Special 06060 00—}}—% 20
IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Infernape
  • Italic indicates a move that gets STAB only when used by an evolution of Infernape
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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