Sudowoodo (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
BWB2W2MoveTypeCat.PowerAccuracyPP
0011 0011 Wood Hammer Grass Physical 120120 100}}100% 15
0011 0011 Copycat Normal Status 0000 00—}}—% 20
0011 0011 Flail Normal Physical 0000 100}}100% 15
0011 0011 Low Kick Fighting Physical 0000 100}}100% 20
0011 0011 Rock Throw Rock Physical 05050 090}}90% 15
0066 0055 Flail Normal Physical 0000 100}}100% 15
0099 0088 Low Kick Fighting Physical 0000 100}}100% 20
01414 01212 Rock Throw Rock Physical 05050 090}}90% 15
01717 01515 Mimic Normal Status 0000 00—}}—% 10
03838 01515 Slam Normal Physical 08080 075}}75% 20
02525 01919 Faint Attack Dark Physical 06060 00—}}—% 20
03030 02222 Rock Tomb Rock Physical 05050 080}}80% 10
02222 02626 Block Normal Status 0000 00—}}—% 5
03333 02929 Rock Slide Rock Physical 07575 090}}90% 10
N/AN/A 03333 Counter Fighting Physical 0000 100}}100% 20
04141 03636 Sucker Punch Dark Physical 08080 100}}100% 5
04646 04040 Double-Edge Normal Physical 120120 100}}100% 15
N/AN/A 04343 Stone Edge Rock Physical 100100 080}}80% 5
04949 04747 Hammer Arm Fighting Physical 100100 090}}90% 10
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 Taunt Dark Status 0000 100}}100% 20
TM17 Protect Normal Status 0000 00—}}—% 10
TM21 Frustration Normal Physical 0000 100}}100% 20
TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM41 Torment Dark Status 0000 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM46 Thief Dark Physical 04040 100}}100% 10
TM48 Round Normal Special 06060 100}}100% 15
TM56 Fling Dark Physical 0000 100}}100% 10
TM64 Explosion Normal Physical 250250 100}}100% 5
TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Curse Ghost Status —% 10
Defense Curl Normal Status —% 40
Endure* Normal Status —% 10

Harden Normal Status —% 30
Headbutt Normal Physical 70 100% 15
Rollout Rock Physical 30 90% 20
Sand Tomb Ground Physical 35 85% 15
Selfdestruct Normal Physical 200 100% 5

Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Sudowoodo in Generation V
  • Moves marked with a dagger (†) can only be bred onto Sudowoodo if it hatches as a Bonsly, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sudowoodo in that game.
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Sudowoodo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sudowoodo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII
 Stage  Move  Type  Cat.  Pwr.  Acc.  PP 
Fake Tears Dark Status 100% 20
* UproarB2W2 Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Generation V
Other generations:
VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Pleasant Forest Role Play Psychic Status —% 10
Pleasant Forest Rollout Rock Physical 30 90% 20
  • A superscript level indicates that Sudowoodo can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sudowoodo
  • Italic indicates a move that gets STAB only when used by an evolution of Sudowoodo
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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