Snubbull (Pokémon)/Generation IV learnset

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
011 Fire Fang Fire Physical 06565 095}}95% 15 Beauty 3 ♥♥♥
011 Ice Fang Ice Physical 06565 095}}95% 15 Cool 3 ♥♥♥
011 Thunder Fang Electric Physical 06565 095}}95% 15 Smart 3 ♥♥♥
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 Scary Face Normal Status 0000 090}}90% 10 Tough 2 ♥♥
011 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
011 Charm Normal Status 0000 100}}100% 20 Cute 2 ♥♥
077 Bite Dark Physical 06060 100}}100% 25 Tough 3 ♥♥♥
1313 Lick Ghost Physical 02020 100}}100% 30 Tough 0  
1919 Headbutt Normal Physical 07070 100}}100% 15 Tough 3 ♥♥♥
2525 Roar Normal Status 0000 100}}100% 20 Cool 2 ♥♥
3131 Rage Normal Physical 02020 100}}100% 20 Cool 0  
3737 Take Down Normal Physical 09090 085}}85% 20 Tough 3 ♥♥♥
4343 Payback Dark Physical 05050 100}}100% 10 Cool 1
4949 Crunch Dark Physical 08080 100}}100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
TM05 Roar Normal Status 100% 20 Cool 2 ♥♥
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM08 Bulk Up Fighting Status —% 20 Beauty 0  
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0  
TM17 Protect Normal Status —% 10 Cute 0  
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM22 SolarBeam Grass Special 120 100% 10 Cool 1
TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM35 Flamethrower Fire Special 95 100% 15 Beauty 2 ♥♥
TM36 Sludge Bomb Poison Special 90 100% 10 Tough 2 ♥♥
TM38 Fire Blast Fire Special 120 85% 5 Beauty 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0  
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0  
TM50 Overheat Fire Special 140 90% 5 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM66 Payback Dark Physical 50 100% 10 Cool 1
TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
Close Combat Fighting Physical 120 100% 5 Smart 2 ♥♥



Crunch Dark Physical 80 100% 15 Tough 2 ♥♥




Faint Attack Dark Physical 60 —% 20 Smart 2 ♥♥

Fire Fang Fire Physical 65 95% 15 Beauty 3 ♥♥♥
Heal Bell Normal Status —% 5 Beauty 0  

Ice Fang Ice Physical 65 95% 15 Cool 3 ♥♥♥
Metronome Normal Status —% 10 Cute 2 ♥♥

Present Normal Physical 90% 15 Cute 0  


Reflect Psychic Status —% 20 Smart 2 ♥♥

SmellingSalt* Normal Physical 60 100% 10 Smart 0  


Snore Normal Special 40 100% 15 Cute 3 ♥♥♥

Thunder Fang Electric Physical 65 95% 15 Smart 3 ♥♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Snubbull in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Snubbull in that game.
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Heal Bell Normal Status —% 5 Beauty 0  
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Last Resort Normal Physical 130 100% 5 Cute 0  
D P Pt HG SS Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Super Fang Normal Physical 90% 10 Tough 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Snubbull can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Snubbull cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
III Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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