Miltank (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Tackle Normal Physical 05050 100100% 35
033 Growl Normal Status 0000 100100% 40
055 Defense Curl Normal Status 0000 00——% 40
088 Stomp Normal Physical 06565 100100% 20
1111 Milk Drink Normal Status 0000 00——% 10
1515 Bide Normal Physical 0000 00——% 10
1919 Rollout Rock Physical 03030 09090% 20
2424 Body Slam Normal Physical 08585 100100% 15
2929 Zen Headbutt Psychic Physical 08080 09090% 15
3535 Captivate Normal Status 0000 100100% 20
4141 Gyro Ball Steel Physical 0000 100100% 5
4848 Heal Bell Normal Status 0000 00——% 5
5555 Wake-Up Slap Fighting Physical 06060 100100% 10
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 SolarBeam Grass Special 120120 100}}100% 10
TM24 Thunderbolt Electric Special 09595 100}}100% 15
TM25 Thunder Electric Special 120120 070}}70% 10
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 Fling Dark Physical 0000 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73 Thunder Wave Electric Status 0000 100}}100% 20
TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM83 Work Up Normal Status 0000 00—}}—% 30
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM03 Surf Water Special 09595 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Curse Ghost Status —% 10
Dizzy Punch Normal Physical 70 100% 10


Double-Edge Normal Physical 120 100% 15

Endure Normal Status —% 10
Hammer Arm Fighting Physical 100 90% 10
Heart Stamp Psychic Physical 60 100% 25


Helping Hand Normal Status —% 20
Natural Gift Normal Physical 100% 15
Present Normal Physical 90% 15
Punishment Dark Physical 100% 5

Reversal Fighting Physical 100% 15
Seismic Toss Fighting Physical 100% 20
Sleep Talk Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Miltank in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Miltank in that game.
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Miltank can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Miltank cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Pleasant Forest Curse Ghost Status —% 10
Pleasant Forest Iron Tail Steel Physical 100 75% 15
  • A superscript level indicates that Miltank can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Counter Fighting Physical 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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