Meloetta (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Round Normal Special 06060 100100% 15
066 Quick Attack Normal Physical 04040 100100% 30
1111 Confusion Psychic Special 05050 100100% 25
1616 Sing Normal Status 0000 05555% 15
2121 Teeter Dance Normal Status 0000 100100% 20
2626 Acrobatics Flying Physical 05555 100100% 15
3131 Psybeam Psychic Special 06565 100100% 20
3636 Echoed Voice Normal Special 04040 100100% 15
4343 U-turn Bug Physical 07070 100100% 20
5050 Wake-Up Slap Fighting Physical 06060 100100% 10
5757 Psychic Psychic Special 09090 100100% 10
6464 Hyper Voice Normal Special 09090 100100% 10
7171 Role Play Psychic Status 0000 00——% 10
7878 Close Combat Fighting Physical 120120 100100% 5
8585 Perish Song Normal Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19 Telekinesis Psychic Status 0000 00—}}—% 15
TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 Frustration Normal Physical 0000 100}}100% 20
TM24 Thunderbolt Electric Special 09595 100}}100% 15
TM25 Thunder Electric Special 120120 070}}70% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TM48 Round Normal Special 06060 100}}100% 15
TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 Energy Ball Grass Special 08080 100}}100% 10
TM56 Fling Dark Physical 0000 100}}100% 10
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM63 Embargo Dark Status 0000 100}}100% 15
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 Flash Normal Status 0000 100}}100% 20
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73 Thunder Wave Electric Status 0000 100}}100% 20
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM83 Work Up Normal Status 0000 00—}}—% 30
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 Swagger Normal Status 0000 090}}90% 15
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Meloetta

By breeding

Generation V
Other generations:
VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Meloetta in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meloetta in that game.
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an evolution of Meloetta

By tutoring

Generation V
Other generations:
VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Relic Song Normal Special 75 100% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Meloetta can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meloetta cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Meloetta

By events

Generation V
Other generations:
VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Spring 2013 MeloettaLv.50 Close Combat Fighting Physical 120 100% 5
  • A superscript level indicates that Meloetta can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Meloetta
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