Houndour (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
044 Howl Normal Status 0000 00——% 40
088 Smog Poison Special 02020 07070% 20
1313 Roar Normal Status 0000 100100% 20
1616 Bite Dark Physical 06060 100100% 25
2020 Odor Sleuth Normal Status 0000 00——% 40
2525 Beat Up Dark Physical 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Faint Attack Dark Physical 06060 00——% 20
3737 Embargo Dark Status 0000 100100% 15
4040 Foul Play Dark Physical 09595 100100% 15
4444 Flamethrower Fire Special 09595 100100% 15
4949 Crunch Dark Physical 08080 100100% 15
5252 Nasty Plot Dark Status 0000 00——% 20
5656 Inferno Fire Special 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM05 Roar Normal Status 0000 100}}100% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 Taunt Dark Status 0000 100}}100% 20
TM17 Protect Normal Status 0000 00—}}—% 10
TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 SolarBeam Grass Special 120120 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 Flamethrower Fire Special 09595 100}}100% 15
TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38 Fire Blast Fire Special 120120 085}}85% 5
TM41 Torment Dark Status 0000 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM46 Thief Dark Physical 04040 100}}100% 10
TM48 Round Normal Special 06060 100}}100% 15
TM50 Overheat Fire Special 140140 090}}90% 5
TM59 Incinerate Fire Special 03030 100}}100% 15
TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TM63 Embargo Dark Status 0000 100}}100% 15
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TM95 Snarl Dark Special 05555 095}}95% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20

Feint Normal Physical 30 100% 10


Fire Fang Fire Physical 65 95% 15


Fire Spin Fire Special 35 85% 15


Nasty Plot Dark Status —% 20
Punishment Dark Physical 100% 5

Pursuit Dark Physical 40 100% 20

Rage Normal Physical 20 100% 20

Reversal Fighting Physical 100% 15
Spite Ghost Status 100% 10


Sucker Punch Dark Physical 80 100% 5


Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Spooky Manor Feint Normal Physical 30 100% 10
Spooky Manor Dark Pulse Dark Special 80 100% 15
  • A superscript level indicates that Houndour can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Charm Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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