Houndour (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Leer Normal 0000 100}}100% 30
011 Ember Fire 04040 100}}100% 25
077 Roar Normal 0000 100}}100% 20
1313 Smog Poison 02020 070}}70% 20
2020 Bite Dark 06060 100}}100% 25
2727 Faint Attack Dark 06060 00—}}—% 20
3535 Flamethrower Fire 09595 100}}100% 15
4343 Crunch Dark 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM05 Roar Normal 100% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM22 SolarBeam Grass 120 100% 10
TM23 Iron Tail Steel 100 75% 15
TM27 Return Normal 100% 20
TM30 Shadow Ball Ghost 80 100% 15
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM36 Sludge Bomb Poison 90 100% 10
TM38 Fire Blast Fire 120 85% 5
TM39 Swift Normal 60 —% 20
TM42 Dream Eater Psychic 100 100% 15
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Beat Up Dark 10 100% 10
Counter* Fighting 100% 20
Fire Spin Fire 15 70% 15
Pursuit Dark 40 100% 20
Rage Normal 20 100% 20
Reversal Fighting 100% 15
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
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