Furret (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Scratch Normal Physical 04040 100100% 35
011 Foresight Normal Status 0000 00——% 40
011 Defense Curl Normal Status 0000 00——% 40
011 Quick Attack Normal Physical 04040 100100% 30
044 Defense Curl Normal Status 0000 00——% 40
077 Quick Attack Normal Physical 04040 100100% 30
1313 Fury Swipes Normal Physical 01818 08080% 15
1717 Helping Hand Normal Status 0000 00——% 20
2121 Follow Me Normal Status 0000 00——% 20
2828 Slam Normal Physical 08080 07575% 20
3232 Rest Psychic Status 0000 00——% 10
3636 Sucker Punch Dark Physical 08080 100100% 5
4242 Amnesia Psychic Status 0000 00——% 20
4646 Baton Pass Normal Status 0000 00——% 40
5050 Me First Normal Status 0000 00——% 20
5656 Hyper Voice Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 SolarBeam Grass Special 120120 100}}100% 10
TM24 Thunderbolt Electric Special 09595 100}}100% 15
TM25 Thunder Electric Special 120120 070}}70% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 Flamethrower Fire Special 09595 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM46 Thief Dark Physical 04040 100}}100% 10
TM48 Round Normal Special 06060 100}}100% 15
TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 Fling Dark Physical 0000 100}}100% 10
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM83 Work Up Normal Status 0000 00—}}—% 30
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 Swagger Normal Status 0000 090}}90% 15
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM03 Surf Water Special 09595 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Assist Normal Status —% 20


Charm Normal Status 100% 20

Covet Normal Physical 60 100% 40


Double-Edge Normal Physical 120 100% 15



Focus Energy Normal Status —% 30
Iron Tail* Steel Physical 100 75% 15


Last Resort Normal Physical 140 100% 5
Natural Gift Normal Physical 100% 15


Pursuit Dark Physical 40 100% 20

Reversal Fighting Physical 100% 15




Slash Normal Physical 70 100% 20
Trick* Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Furret in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Furret in that game.
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Furret can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Furret cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Stage  Move  Type  Cat.  Pwr.  Acc.  PP 
Endure Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Furret
  • Italic indicates a move that gets STAB only when used by an evolution of Furret
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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