Starmie (Pokémon)/Generation I learnset

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Tackle Normal 03535 095}}95% 35
011 Water Gun Water 04040 100}}100% 25
011 Harden Normal 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM06 Toxic Poison 85% 10
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM11 BubbleBeam Water 65 100% 20
TM12 Water Gun Water 40 100% 25
TM13 Ice Beam Ice 95 100% 10
TM14 Blizzard Ice 120 90% 5
TM15 Hyper Beam Normal 150 90% 5
TM20 Rage Normal 20 100% 20
TM24 Thunderbolt Electric 95 100% 15
TM25 Thunder Electric 120 70% 10
TM29 Psychic Psychic 90 100% 10
TM30 Teleport Psychic —% 20
TM31 Mimic Normal 100% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM39 Swift Normal 60 —% 20
TM40 Skull Bash Normal 100 100% 15
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM46 Psywave Psychic 80% 15
TM49 Tri Attack Normal 80 100% 10
TM50 Substitute Normal —% 10
HM03 Surf Water 95 100% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Hydro Pump Water 120 80% 5
Light Screen Psychic —% 30
Minimize Normal —% 20
Recover Normal —% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Confuse Ray Ghost 0000 100}}100% 10
II Dream Eater Psychic 100100 100}}100% 15
II Waterfall Water 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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