Sableye (Pokémon)/Generation VI learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII
 XY  ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 N/AN/A Mean Look Normal Status 0000 00—}}—% 5 Beautiful 2 ♥♥ 0  
0011 N/AN/A Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0011 0011 Scratch Normal Physical 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0044 0044 Foresight Normal Status 0000 00—}}—% 40 Clever 2 ♥♥ 1
0088 0066 Night Shade Ghost Special 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
01111 0099 Astonish Ghost Physical 03030 100}}100% 15 Cute 2 ♥♥ 3 ♥♥♥
01515 01111 Fury Swipes Normal Physical 01818 080}}80% 15 Tough 1 0  
02222 01414 Detect Fighting Status 0000 00—}}—% 5 Cool 1 0  
02525 01616 Shadow Sneak Ghost Physical 04040 100}}100% 30 Clever 3 ♥♥♥ 0  
03232 01919 Feint Attack Dark Physical 06060 00—}}—% 20 Clever 2 ♥♥ 0  
01818 02121 Fake Out Normal Physical 04040 100}}100% 10 Cute 2 ♥♥ 3 ♥♥♥
03636 02424 Punishment Dark Physical 0000 100}}100% 5 Cool 2 ♥♥ 1
02929 02626 Knock Off Dark Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
03939 02929 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
04646 03131 Confuse Ray Ghost Status 0000 100}}100% 10 Clever 2 ♥♥ 1
05353 03434 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
04343 03636 Power Gem Rock Special 08080 100}}100% 20 Beautiful 4 ♥♥♥♥ 0  
05757 03939 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
05050 04141 Foul Play Dark Physical 09595 100}}100% 15 Clever 1 0  
N/AN/A 04444 Quash Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
06060 04646 Mean Look Normal Status 0000 00—}}—% 5 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01 TM01 Hone Claws Dark Status 0000 00—}}—% 15 Cute 1 0  
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12 TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28 TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM41 TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46 TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM59 TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM60 TM60 QuashORAS Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM63 TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM66 TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM67 TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM70 TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM95 TM95 Snarl Dark Special 05555 095}}95% 15 Tough 4 ♥♥♥♥ 0  
TM97 TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM98 TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01 HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 





Captivate Normal Status 100% 20 Cute 4 ♥♥♥♥ 0  

Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
Flatter Dark Status 100% 15 Clever 2 ♥♥ 0  
Imprison Psychic Status —% 10 Clever 3 ♥♥♥ 0  
Mean Look Normal Status —% 5 Beautiful 2 ♥♥ 0  
Metal Burst Steel Physical 100% 10 Cool 2 ♥♥ 0  
Moonlight Fairy Status —% 5 Beautiful 1 0  
Nasty Plot Dark Status —% 20 Clever 1 0  
Recover Normal Status —% 10 Clever 2 ♥♥ 0  
Sucker Punch Dark Physical 80 100% 5 Clever 3 ♥♥♥ 0  
Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Sableye in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sableye in that game.
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Sableye can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sableye cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Fury Cutter Bug Physical 04040 095}}95% 20 Cool 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Nightmare Ghost Status 0000 100}}100% 15 Clever 1 3 ♥♥♥
III IV V Octazooka Water Special 06565 085}}85% 10 Tough 3 ♥♥♥ 0  
III IV V Ominous Wind Ghost Special 06060 100}}100% 5 Beautiful 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
III IV V Tickle Normal Status 0000 100}}100% 20 Cute 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VI
Other generations:
III - IV - V - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Shigeki Morimoto's SableyeAS
Mega Campaign Sableye
Recover Normal Status —% 10 Clever 2 ♥♥ 0  
  • A superscript level indicates that Sableye can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see moves from other generations
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