Rillaboom (Pokémon)

Rillaboom (Japanese: ゴリランダー Gorirander) is a Grass-type Pokémon introduced in Generation VIII.

For Pokémon GO information on this species, see the game's section.
#811: Thwackey
Pokémon
#813: Scorbunny
Rillaboom
Drummer Pokémon
ゴリランダー
Gorirander
#812

Rillaboom

Gigantamax Rillaboom



Images on the Bulbagarden Archives
Type
Grass Unknown
Unknown Unknown
Gigantamax Rillaboom
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Overgrow Cacophony
Gigantamax Rillaboom
Cacophony
Grassy Surge
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Gigantamax Rillaboom
Cacophony
Gender ratio
Unknown
87.5% male, 12.5% female
Catch rate
45 (11.9%)
Breeding
Egg Groups
Field and Grass
Hatch time
5140 - 5396 steps
Height
6'11" 2.1 m
Rillaboom
91'10"+ 28.0+ m
Gigantamax Rillaboom
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
198.4 lbs. 90.0 kg
Rillaboom
??? lbs. ??? kg
Gigantamax Rillaboom
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
265
Leveling rate
Medium Slow
EV yield
Total: 3
Rillaboom
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Gigantamax Rillaboom
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Footprint

Gigantamax Rillaboom
Pokédex color
Green
Base friendship
50
External Links

It evolves from Thwackey starting at level 35. It is the final form of Grookey.

Rillaboom has a Gigantamax form that was introduced in The Isle of Armor.

Biology

Rillaboom is a bipedal Pokémon resembling a gorilla. Its body consists mostly of shades of brown: light, tan brown on its forehead, chest, abs, and extremities; dark brown on its nose and triangular ears, as well as under its eyes; and medium, mud-like brown across the rest of its body, including its thick arms and legs. Its mouth, the tip of its nose, and its irises are orange, and its sclerae are white. Each of its upper arms have tan marks resembling bow-ties or butterflies, and it has two, diamond-shaped, tan marks running down its spine. The first, and larger, of the two marks begins around its shoulder blades, and the second, and smaller, mark begins below its rib cage. Rillaboom has a thick bush of green, leaf-like hair on its head, which cascades down its back; on its forehead, a single, vine-like hair, which closely resembles a music note, falls between its eyes and curls at the end, which sits to its nose's left side. On its hips on either side, it has green, belt-like adornments resembling four leaves in a row. Similar adornments with two leaf-like parts sit on its each of its shoulders near the clavicles; these adornments appear to be part of its hair when not attacking. On each of its wrists, Rillaboom has cuffs that resemble leafy crowns, with the peaks of the crown facing its hands.

Rillaboom always carries its signature drum with it on its back, and pulls it out when engaged in battle. This bass drum is crafted from a tree stump, with several thick branch stumps protruding from it, which form both the legs of the bass drum as well as mid and high toms. Rillaboom also carries two drumsticks in its cuffs and takes them out to beat its drum.

By drumming, Rillaboom can tap into the power of its special tree stump. The roots of the stump follow the direction of drumming in battle. A Rillaboom with the best drumming technique can become the leader of its troop. Due to its kind disposition, it values harmony within the group. Rillaboom is very sensitive towards discord that could threaten the group's harmony, so it keeps a strict watch for such actions. Due to its strong sense of unity, it will ferociously defend its allies from trouble.[1]

As Gigantamax Rillaboom, its upper body fuses with its enlarged tree-stump drum. The stump changes to resemble a full drum kit. The leaves expand to become four arms, each holding a drum stick while its single vine-like hair stands up and curls at the tip. As with all Gigantamax Pokémon, three red clouds circle above it. Rillaboom controls the drumsticks to perform transcendental drumming techniques. It is compelled to drum due to its power building up from inside. The sounds it makes can reach across oceans and other regions. Those who hear the beat will start to dance uncontrollably.[2]

Rillaboom is the only known Pokémon capable of using the move Drum Beating and the exclusive G-Max Move G-Max Drum Solo.

In the anime

Main series

Rillaboom in the anime

Minor appearances

Rillaboom debuted in Secrets of the Jungle.

Two Rillaboom made their main series debut in a dream in When a House is Not a Home!.

Pokémon: Twilight Wings

A Rillaboom appeared in The Gathering of Stars.

GOTCHA!

A Rillaboom briefly appeared in GOTCHA!, under the ownership of Hop.

Pokémon Evolutions

A Rillaboom appeared in The Champion.

In the TCG

Main article: Rillaboom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#003
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Brilliant Diamond, Shining Pearl, and Legends: Arceus.
Sword By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Shield The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.
Gigantamax Rillaboom
Sword Gigantamax energy has caused Rillaboom's stump to grow into a drum set that resembles a forest.
Shield Rillaboom has become one with its forest of drums and continues to lay down beats that shake all of Galar.


Game locations

This Pokémon was unavailable prior to Generation VIII.
Generation VIII
Sword Shield
Evolve Thwackey
Brilliant Diamond Shining Pearl
Unobtainable
Legends: Arceus
Unobtainable



Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
125
117 - 194 229 - 383
90
85 - 156 166 - 306
60
58 - 123 112 - 240
70
67 - 134 130 - 262
85
81 - 150 157 - 295
Total:
530
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

By leveling up

Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Drum Beating Grass Physical 08080 100100% 10
011 Double Hit Normal Physical 03535 09090% 10
011 Grassy Terrain Grass Status 0000 00——% 10
011 Noble Roar Normal Status 0000 100100% 30
011 Scratch Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Branch Poke Grass Physical 04040 100100% 40
011 Taunt Dark Status 0000 100100% 20
Evo.Evo. Drum Beating Grass Physical 08080 100100% 10
1212 Razor Leaf Grass Physical 05555 09595% 25
1919 Screech Normal Status 0000 08585% 40
2424 Knock Off Dark Physical 06565 100100% 20
3030 Slam Normal Physical 08080 07575% 20
3838 Uproar Normal Special 09090 100100% 10
4646 Wood Hammer Grass Physical 120120 100100% 15
5454 Endeavor Normal Physical 0000 100100% 5
6262 Boomburst Normal Special 140140 100100% 10
  • Bold indicates a move that gets STAB when used by Rillaboom
  • Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

By TM/TR

Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM10 TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM12 TM12 Solar Blade Grass Physical 125125 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM28 TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM50 TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM56 TM56 U-turn Bug Physical 07070 100}}100% 20
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM78 TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM88 TM88 Grassy Terrain Grass Status 0000 00—}}—% 10
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13 TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR42 TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR48 TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR71 TR71 Leaf Storm Grass Special 130130 090}}90% 5
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
TR93 TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
TR94 TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR99 TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Rillaboom
  • Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

By breeding

Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 


Fake Out Normal Physical 40 100% 10




Growth Normal Status —% 20

Hammer Arm Fighting Physical 100 90% 10



Leech Seed Grass Status 90% 10
Nature Power Normal Status —% 20
Strength Normal Physical 80 100% 15

Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Rillaboom in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rillaboom in that game.
  • Bold indicates a move that gets STAB when used by Rillaboom
  • Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

.

By tutoring

Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Frenzy Plant Grass Special 150 90% 5
Sw Sh EP BD SP Grass Pledge Grass Special 80 100% 10
Sw Sh EP BD SP Grassy Glide Grass Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Rillaboom
  • Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

By a prior evolution

Generation VIII
Other generations:
None
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Rillaboom
  • Italic indicates a move that gets STAB only when used by an evolution of Rillaboom

Side game data

Pokémon GO
File:GO812.png Base Stamina: 225 Base Attack: 239 Base Defense: 168
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Scratch, Razor Leaf
Charged Attacks: Energy Ball, Grass Knot, Earth Power

Evolution

Unevolved
Grookey
 Grass 

Level 16
First evolution
Thwackey
 Grass 

Level 35
Second evolution
Rillaboom
 Grass 


Forms


Gigantamax Factor
Rillaboom
Rillaboom
 Grass 


Dynamax Band


Lasts for three turns
Gigantamax Rillaboom
Rillaboom
 Grass 

Sprites

This Pokémon was unavailable prior to Generation VIII.
Generation VIII
Sword Shield
File:Spr 8s 812Gi.png File:Spr 8s 812Gi s.png
HOME
For other sprites and images, please see Rillaboom images on the Bulbagarden Archives.


Trivia

Origin

Rillaboom may be based on a gorilla with elements from drummers, most notably Taiko drummers. Its behavior may reference the fact that gorillas make drumming sounds by beating their chests to show social dominance. It may also take inspiration from the belief that music stimulates plant growth. Its ape-like appearance may also be partially influenced by the extinct Gigantopithecus, a prehistoric genus of apes.

Rillaboom's Gigantamax form seems to draw inspiration from modern rock drummers.

Name origin

Rillaboom may be a combination of gorilla and boom.

Gorirander may be a combination of gorilla and 乱打 randa (battering).

In other languages

Language Title Meaning
Japanese ゴリランダー Gorirander From gorilla and 乱打 randa
French Gorythmic From gorille and rythmique
Spanish Rillaboom Same as English name
German Gortrom From Gorilla and Trommel
Italian Rillaboom Same as English name
Korean 고릴타 Gorilta From gorilla and 타 (打) ta
Cantonese Chinese 轟擂金剛猩 Gwānglèuihgāmgōngsīng From 轟雷 gwānglèuih, lèuih, 金剛 Gām Gōng, and 大猩猩 daaihsīngsīng
Mandarin Chinese 轟擂金剛猩 / 轰擂金刚猩 Hōngléijīngāngxīng From 轟雷 / 轰雷 hōngléi, léi, 金剛 / 金刚 Jīn Gāng, and 大猩猩 dàxīngxīng


Notes

#811: Thwackey
Pokémon
#813: Scorbunny
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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