Quagsire (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Water Gun Water 04040 100}}100% 25
011 Tail Whip Normal 0000 100}}100% 30
1111 Slam Normal 08080 075}}75% 20
2323 Amnesia Psychic 0000 00—}}—% 20
3535 Earthquake Ground 100100 100}}100% 10
4747 Rain Dance Water 0000 00—}}—% 5
5959 Mist Ice 0000 00—}}—% 30
5959 Haze Ice 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM04 Rollout Rock 30 90% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM13 Snore Normal 40 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM26 Earthquake Ground 100 100% 10
TM27 Return Normal 100% 20
TM28 Dig Ground 60 100% 10
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM36 Sludge Bomb Poison 90 100% 10
TM37 Sandstorm Rock —% 10
TM40 Defense Curl Normal —% 40
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
HM03 Surf Water 95 100% 15
HM04 Strength Normal 80 100% 15
HM05 Flash Normal 70% 20
HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
AncientPower Rock 60 100% 5
Body Slam Normal 85 100% 15

Safeguard Normal —% 25
  • Moves marked with an asterisk (*) must be chain bred onto Quagsire in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Quagsire in that game.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Quagsire can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Quagsire cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Belly Drum Normal —% 10
Scary Face Normal 90% 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see moves from other generations
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