Pinsir (Pokémon)/Generation VI learnset

All Normal-type moves that do damage will gain STAB from Mega Pinsir's Aerilate.

← Pinsir

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 XY  ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Vice Grip Normal Physical 05555 100}}100% 30 Tough 4 ♥♥♥♥ 0  
0011 0011 Focus Energy Normal Status 0000 00—}}—% 30 Cool 1 0  
0044 0044 Bind Normal Physical 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
0088 0088 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
01111 01111 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥ 0  
01515 01515 Revenge Fighting Physical 06060 100}}100% 10 Tough 2 ♥♥ 0  
02222 01818 Vital Throw Fighting Physical 07070 00—}}—% 10 Cool 2 ♥♥ 0  
N/AN/A 02222 Double Hit Normal Physical 03535 090}}90% 10 Cool 2 ♥♥ 1
01818 02626 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
02626 02929 Submission Fighting Physical 08080 080}}80% 20 Cool 6 ♥♥♥♥♥♥ 0  
02929 03333 X-Scissor Bug Physical 08080 100}}100% 15 Cool 2 ♥♥ 1
03333 03636 Storm Throw Fighting Physical 06060 100}}100% 10 Cool 2 ♥♥ 0  
04040 04040 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
03636 04343 Thrash Normal Physical 120120 100}}100% 10 Tough 6 ♥♥♥♥♥♥ 0  
04343 04747 Superpower Fighting Physical 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
04747 05050 Guillotine Normal Physical 0000 030}}30% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28 TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46 TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40 Cool 4 ♥♥♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM76 TM76 Struggle Bug Bug Special 05050 100}}100% 20 Cute 2 ♥♥ 0  
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15 Cool 2 ♥♥ 1
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01 HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 




Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
Close Combat Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  

Feint Attack Dark Physical 60 —% 20 Clever 2 ♥♥ 0  
Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
Flail Normal Physical 100% 15 Cute 1 0  
Fury Attack Normal Physical 15 85% 20 Cool 1 0  
Me First Normal Status —% 20 Clever 3 ♥♥♥ 0  

Quick Attack Normal Physical 40 100% 30 Cool 3 ♥♥♥ 0  
Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Fury Cutter Bug Physical 04040 095}}95% 20 Cool 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V String Shot Bug Status 0000 095}}95% 40 Clever 2 ♥♥ 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
2014 Korean World Championship Series Pinsir Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
2014 Korean World Championship Series Pinsir Quick Attack Normal Physical 40 100% 30 Cool 3 ♥♥♥ 0  
  • A superscript level indicates that Pinsir can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see moves from other generations
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