Marshadow (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Laser Focus Normal Status 0000 00——% 30
011 Assurance Dark Physical 06060 100100% 10
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Drain Punch Fighting Physical 07575 100100% 10
011 Counter Fighting Physical 0000 100100% 20
011 Pursuit Dark Physical 04040 100100% 20
011 Shadow Sneak Ghost Physical 04040 100100% 30
055 Force Palm Fighting Physical 06060 100100% 10
1111 Feint Normal Physical 03030 100100% 10
1515 Rolling Kick Fighting Physical 06060 08585% 15
2020 Copycat Normal Status 0000 00——% 20
2626 Shadow Punch Ghost Physical 06060 00——% 20
3030 Role Play Psychic Status 0000 00——% 10
3535 Jump Kick Fighting Physical 100100 09595% 10
4141 Psych Up Normal Status 0000 00——% 10
4545 Spectral Thief Ghost Physical 09090 100100% 10
5050 Close Combat Fighting Physical 120120 100100% 5
5656 Sucker Punch Dark Physical 07070 100100% 5
6060 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Marshadow
  • Italic indicates a move that gets STAB only when used by an evolution of Marshadow

By TM

Generation VII
Other generations:
VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM62 TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Marshadow
  • Italic indicates a move that gets STAB only when used by an evolution of Marshadow

By breeding

Generation VII
Other generations:
VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Marshadow in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marshadow in that game.
  • Bold indicates a move that gets STAB when used by Marshadow
  • Italic indicates a move that gets STAB only when used by an evolution of Marshadow

By tutoring

Generation VII
Other generations:
VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Marshadow can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marshadow cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marshadow
  • Italic indicates a move that gets STAB only when used by an evolution of Marshadow
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