Lucario (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Aura Sphere Fighting Special 08080 00——% 20
011 Laser Focus Normal Status 0000 00——% 30
011 Foresight Normal Status 0000 00——% 40
011 Quick Attack Normal Physical 04040 100100% 30
011 Detect Fighting Status 0000 00——% 5
011 Metal Claw Steel Physical 05050 09595% 35
Evo.Evo. Aura Sphere Fighting Special 08080 00——% 20
066 Counter Fighting Physical 0000 100100% 20
1111 Feint Normal Physical 03030 100100% 10
1515 Power-Up Punch Fighting Physical 04040 100100% 20
1919 Swords Dance Normal Status 0000 00——% 20
2424 Metal Sound Steel Status 0000 08585% 40
2929 Bone Rush Ground Physical 02525 09090% 10
3333 Quick Guard Fighting Status 0000 00——% 15
3737 Me First Normal Status 0000 00——% 20
4242 Work Up Normal Status 0000 00——% 30
4747 Calm Mind Psychic Status 0000 00——% 20
5151 Heal Pulse Psychic Status 0000 00——% 10
5555 Close Combat Fighting Physical 120120 100100% 5
6060 Dragon Pulse Dragon Special 08585 100100% 10
6565 Extreme Speed Normal Physical 08080 100100% 5
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM91 TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM97 TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 



Agility Psychic Status —% 30









Bite Dark Physical 60 100% 25
Blaze Kick Fire Physical 85 90% 10
Bullet Punch Steel Physical 40 100% 30
Circle Throw Fighting Physical 60 90% 10
Cross Chop Fighting Physical 100 80% 5







Crunch Dark Physical 80 100% 15


Detect Fighting Status —% 5
Follow Me Normal Status —% 20

High Jump Kick Fighting Physical 130 90% 10

Iron Defense Steel Status —% 15


Low Kick Fighting Physical 100% 20
Meteor MashUSUM Steel Physical 90 90% 10
Mind Reader Normal Status —% 5
Sky Uppercut Fighting Physical 85 90% 15
Vacuum Wave Fighting Special 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Lucario in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lucario in that game.
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magnet Rise Electric Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Lucario can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lucario cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Endure Normal Status —% 10
Force Palm Fighting Physical 60 100% 10
Copycat Normal Status —% 20
Screech Normal Status 85% 40
Reversal Fighting Physical 100% 15
Nasty Plot Dark Status —% 20
Final Gambit Fighting Special 100% 5
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Dig Ground Physical 08080 100}}100% 10
IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Hone Claws Dark Status 0000 00—}}—% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Retaliate Normal Physical 07070 100}}100% 5
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Strength Normal Physical 08080 100}}100% 15
IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VII
Other generations:
IV - V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sorrel's Lucario High Jump Kick Fighting Physical 130 90% 10
  • A superscript level indicates that Lucario can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario
  • Click on the generation numbers at the top to see moves from other generations
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