Kangaskhan (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Comet Punch Normal 01818 085}}85% 15
077 Leer Normal 0000 100}}100% 30
1313 Bite Dark 06060 100}}100% 25
1919 Tail Whip Normal 0000 100}}100% 30
2525 Mega Punch Normal 08080 085}}85% 20
3131 Rage Normal 02020 100}}100% 20
3737 Endure Normal 0000 00—}}—% 10
4343 Dizzy Punch Normal 07070 100}}100% 10
4949 Reversal Fighting 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM05 Roar Normal 100% 20
TM06 Toxic Poison 85% 10
TM07 Zap Cannon Electric 100 50% 5
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM14 Blizzard Ice 120 70% 5
TM15 Hyper Beam Normal 150 90% 5
TM16 Icy Wind Ice 55 95% 15
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM25 Thunder Electric 120 70% 10
TM26 Earthquake Ground 100 100% 10
TM27 Return Normal 100% 20
TM30 Shadow Ball Ghost 80 100% 15
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM37 Sandstorm Rock —% 10
TM38 Fire Blast Fire 120 85% 5
TM41 ThunderPunch Electric 75 100% 15
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM48 Fire Punch Fire 75 100% 15
TM49 Fury Cutter Bug 10 95% 20
HM03 Surf Water 95 100% 15
HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Disable Normal 55% 20
Focus Energy Normal —% 30
Foresight* Normal 100% 40
Safeguard Normal —% 25
Stomp Normal 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kangaskhan in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kangaskhan in that game.
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Fissure Ground 0000 030}}30% 5
I Mega Kick Normal 120120 075}}75% 5
I Mimic Normal 0000 100}}100% 10
I Rock Slide Rock 07575 090}}90% 10
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Event  Move  Type  Power  Accuracy  PP 
New York City Pokémon Center Faint Attack Dark 60 —% 20
  • A superscript level indicates that Kangaskhan can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan
  • Click on the generation numbers at the top to see event moves from other generations
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