Fennekin (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
055 Ember Fire Special 04040 100100% 25
1111 Howl Normal Status 0000 00——% 40
1414 Flame Charge Fire Physical 05050 100100% 20
1717 Psybeam Psychic Special 06565 100100% 20
2020 Fire Spin Fire Special 03535 08585% 15
2525 Lucky Chant Normal Status 0000 00——% 30
2727 Light Screen Psychic Status 0000 00——% 30
3131 Psyshock Psychic Special 08080 100100% 10
3535 Flamethrower Fire Special 09090 100100% 15
3838 Will-O-Wisp Fire Status 0000 08585% 15
4141 Psychic Psychic Special 09090 100100% 10
4343 Sunny Day Fire Status 0000 00——% 5
4646 Magic Room Psychic Status 0000 00——% 10
4848 Fire Blast Fire Special 110110 08585% 5
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin

By TM

Generation VII
Other generations:
VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63 TM63 Embargo Dark Status 0000 100}}100% 15
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin

By breeding

Generation VII
Other generations:
VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Heat Wave Fire Special 95 90% 10

Hypnosis Psychic Status 60% 20
Magic Coat Psychic Status —% 15
Psychic TerrainUSUM Psychic Status —% 10
Wish* Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Fennekin in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Fennekin in that game.
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin

By tutoring

Generation VII
Other generations:
VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Fire Pledge Fire Special 80 100% 10
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Fennekin can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Fennekin cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin

By transfer from another generation

Generation VII
Other generations:
VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Cut Normal Physical 05050 095}}95% 30
VI Incinerate Fire Special 06060 100}}100% 15
VI Power-Up Punch Fighting Physical 04040 100}}100% 20
VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Fennekin
  • Click on the generation numbers at the top to see transfer-only moves for other generations
This article is issued from Bulbagarden. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.