Dry Skin (Ability)
Dry Skin (Japanese: かんそうはだ Dry Skin) is an Ability introduced in Generation IV.
| Dry Skin | かんそうはだ | ||||||||||||||||||||||||||||||
| Dry Skin | |||||||||||||||||||||||||||||||
Flavor text
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Effect
In battle
During harsh sunlight, a Pokémon with Dry Skin will lose ⅛ of its maximum HP at the end of each turn. During rain, a Pokémon with Dry Skin will regain ⅛ of its maximum HP at the end of each turn.
Fire-type attacks do 25% more damage to a Pokémon with Dry Skin.
When a Pokémon with Dry Skin is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing). This effect will not activate if the Pokémon is protected from the Water-type move. Multi-strike moves, such as Water Shuriken, will only activate this effect once.
If a Pokémon with Dry Skin is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the Water-type move so the item's effect is not triggered.
Outside of battle
Dry Skin has no effect outside of battle.
Pokémon with Dry Skin
| # | Pokémon | Types | First Ability | Second Ability | Hidden Ability | |
|---|---|---|---|---|---|---|
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Paras | Bug | Grass | Effect Spore | Dry Skin | Damp |
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Parasect | Bug | Grass | Effect Spore | Dry Skin | Damp |
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Jynx | Ice | Psychic | Oblivious | Forewarn | Dry Skin |
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Croagunk | Poison | Fighting | Anticipation | Dry Skin | Poison Touch |
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Toxicroak | Poison | Fighting | Anticipation | Dry Skin | Poison Touch |
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Helioptile | Electric | Normal | Dry Skin | Sand Veil | Solar Power |
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Heliolisk | Electric | Normal | Dry Skin | Sand Veil | Solar Power |
Please note that this is only 100% accurate to Generation VIII games.
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In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Pokémon with Dry Skin lose 3 HP every 9-10 turns in Sunny weather and take 50% more damage from Fire-type moves. Water-type moves heal equal to the damage that would be dealt. In the rain, the natural HP recovery rate is quadrupled from 0.5% of the maximum HP per turn, to 2% per turn.
In Pokémon Super Mystery Dungeon, Dry Skin now prevents natural HP recovery. The Pokémon now lose 1 HP every 10 turns in Sunny weather, and Fire-type moves do 1.2x damage to the Pokémon. When hit by a Water-type move, the Pokémon gains 20 HP. The natural HP recovery rate is now doubled in the rain, from 0.5% per turn to 1% per turn.
Description
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In the manga
In other languages
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| Abilities affected by weather conditions | |
|---|---|
| Sand Veil • Swift Swim • Chlorophyll • Forecast • Dry Skin • Rain Dish • Snow Cloak • Hydration • Solar Power • Leaf Guard • Ice Body • Flower Gift • Sand Force • Sand Rush • Slush Rush | |
| Abilities that alter damage taken | |
| Dry Skin • Flash Fire • Sap Sipper • Lightningrod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb | |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |







