Yanma (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 GS  C   Move   Type   Pwr.   Acc.   PP 
1 1 Tackle Normal 35 95% 35
1 1 Foresight Normal 100% 40
7 7 Quick Attack Normal 40 100% 30
13 13 Double Team Normal 101—% 15
19 19 SonicBoom Normal 90% 20
25 25 Detect Fighting 101—% 5
31 31 Supersonic Normal 55% 20
37 N/A Swift Normal 60 101—% 20
N/A 37 Wing Attack Flying 60 100% 35
43 43 Screech Normal 85% 40
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM19 Giga Drain Grass 60 100% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM22 SolarBeam Grass 120 100% 10
TM27 Return Normal 100% 20
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM39 Swift Normal 60 —% 20
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Leech Life Bug 20 100% 15
Reversal Fighting 100% 15
Whirlwind Normal 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Yanma in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Yanma in that game.
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Yanma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Yanma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Event  Move  Type  Power  Accuracy  PP 
New York City Pokémon Center Steel Wing Steel 70 90% 25
New York City Pokémon Center Sweet Kiss Normal 75% 10
  • A superscript level indicates that Yanma can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Yanma
  • Italic indicates a move that gets STAB only when used by an evolution of Yanma
  • Click on the generation numbers at the top to see event moves from other generations
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