Toxic SP (TCG)
The Toxic SP Theme Deck of the Pokémon Trading Card Game features the Toxicroak G promo card from the Official Pokémon Trading Card Game Player's Guide, as well as other Pokémon SP from Platinum and Rising Rivals.
Unlike other Theme Decks, the players must collect the cards themselves, as only the deck list and Promotional cards, along with a complete strategy, are included in the Player's Guide.
Summary
That awesome Toxicroak ![]()
Strategy
Weavile ![]()
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Cyrus' Conspiracy is the engine of this deck. Once you have one, search each turn for a Team Galactic's Intervention G-101 Energy Gain, a Basic Energy card, and another Cyrus's Conspiracy. And, once you run out of Cyrus's Conspiracy cards, search for Looker's Investigation and you draw 5 new, all-useful cards on your next turn.
Now, why have Mismagius ![]()
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Quick Reference Guide
- Toxicroak G – Your secondary attacker. Use it to attack after your Active Pokémon gets Knocked Out, then bring it back to your hand with Leap Away.
- Toxicroak G – Your main attacker. Put Toxicroak
in the Active position and attack with Deep Poison once the Defending Pokémon is Poisoned.
- Weavile G - Your Pokémon wrangler. Its Call for Family will give you all the Pokémon you need to set up
Toxicroak
's Deep Poison attack.
- Skuntank G – Your main Poison inflictor. Keep it on the Bench and use its Poison Structure Poké-Power to poison the opponent's Active Pokémon.
- Honchkrow G – Your source for Stadium and Team Galactic's Intervention Trainer cards.Use its Honch's Command attack to get a Team Galactic HQ and an Energy Gain (or a Poké Turn or SP Radar if you don't have Weavile
in play).
- Crobat G - Your secondary Poison inflictor. If your opponent has an Active Pokémon SP, Skuntank's Poké-Power won't cause it to be Poisoned. Crobat comes through with a double-time Poison with its Toxic Fang attack.
- Mismagius GL - Your Benchwarmer. Keep it on the Bench until you get Mismagius
LV. X in your hand. Bring Mismagius
to the Active Position, Level Up, and then pay the Retreat Cost.
- Mismagius GL LV.X - Your Pokémon Tool mover. Keep it on the Bench and use its Magical Return Poké-Power to get back your Energy Gain cards once you have the Energy necessary to use the Active Pokémon's attack.
- Cyrus's Conspiracy - Your deck's engine. Once you get one, you can search your deck for another, and a basic Energy card and Team Galactic's Invention Trainer card, all the same time.
- Looker's Investigation - Your backup engine. Once you run out of Cyrus's Conspiracy Supporter cards, grab one to look at your opponent's hand, and the choose who gets to draw a new five-card hand.
- Bertha's Warmth - Your last-second healing. Use this Supporter on your Active Pokémon when you don't have a backup ready to go: otherwise, use a Poké Turn instead. You shouldn't ever get this card using a Cyrus's Conspiracy or you'll break the engine. You've been warned.
- Team Galactic's Invention G-101 Energy Gain - Your instant Energy source. Put it on your Active Pokémon when you are still one Energy short of using it to attack but can't attach any more Energy this turn.
- Team Galactic's Invention G-105 Poké Turn - Your last-second Pokémon saver. Whenever your Pokémon is at risk of being Knocked-Out, bring it back to your hand, and send out the next powered-up Pokémon.
- Team Galactic's Invention G-109 SP Radar - Your secondary Pokémon wrangler. When you don't have Weavile
in play, use SP Radar to get it in play to use its Call for Family attack.
- Pokémon Rescue - Your Pokémon Retriever. If either Toxicroak
gets Knocked Out, bring it right back on with this card.
- Galactic HQ - Your Skuntank
Poison enabler. To use Skuntank
's Poison Structure Poké-Power, you need to have this Stadium card in play. It also puts 2 damage counters on your opponent's Pokémon whenever they evolve.
- Psychic Energy - Your main Energy source. Use Cyrus's Conspiracy to load up your Active
Toxicroak
with Energy.
- SP Energy - Your alternative Energy source. You can't search for them, but when they come up, they give you the type of Energy you need.
- Darkness Energy - Your last-resort Energy source. If you're put in a position where Honchkrow
or Weavile
meeds to attack, here's your Energy. But first, how and why'd you let yourself to get in such a dire position?
Deck List
| Quantity | Card | Type | Rarity |
|---|---|---|---|
| 1× | Toxicroak |
— | |
| 3× | Toxicroak |
||
| 4× | Weavile |
||
| 2× | Skuntank |
||
| 3× | Honchkrow |
||
| 2× | Crobat |
||
| 2× | Mismagius |
||
| 1× | Mismagius |
||
| 4× | Team Galactic's Invention G-101 Energy Gain | T [Tool] | |
| 4× | Team Galactic's Invention G-105 Poké Turn | T | |
| 2× | Team Galactic's Invention G-109 SP Radar | T | |
| 3× | Pokémon Rescue | T | |
| 3× | Cyrus's Conspiracy | Su | |
| 2× | Looker's Investigation | Su | |
| 2× | Bertha's Warmth | Su | |
| 3× | Galactic HQ | St | |
| 10× | Psychic Energy | — | |
| 5× | Darkness Energy | — | |
| 4× | SP Energy | ||
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This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |
