Super Energy Removal 2 (Aquapolis 134)

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ2 Super Energy Remove 2) is a Trainer card. It is part of the Aquapolis expansion.

Trainer
Super Energy Removal 2
超エネルギーリムーブ2 Super Energy Remove 2

Illus. Keiji Kinebuchi
English expansion Aquapolis
Rarity
English card no. 134/147
Japanese expansion The Town on No Map
Japanese Rarity
Japanese card no. 076/092

Card text

All prints
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.

Construction: Melody Box

The long strip contains music data for the Construction: Melody Box application.

Trivia

Origin

This card was created to replace the far too powerful Super Energy Removal, which had been banned in Japan.


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