Skiploom (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 GS  C   Move   Type   Pwr.   Acc.   PP 
1 1 Splash Normal 101—% 40
1 1 Synthesis Grass 101—% 5
1 1 Tail Whip Normal 100% 30
1 1 Tackle Normal 35 95% 35
N/A 5 Synthesis Grass 101—% 5
5 5 Tail Whip Normal 100% 30
10 10 Tackle Normal 35 95% 35
13 13 PoisonPowder Poison 75% 35
15 15 Stun Spore Grass 75% 30
17 17 Sleep Powder Grass 75% 15
22 22 Leech Seed Grass 90% 10
29 29 Cotton Spore Grass 85% 40
36 36 Mega Drain Grass 40 100% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM12 Sweet Scent Normal 100% 20
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM19 Giga Drain Grass 60 100% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM22 SolarBeam Grass 120 100% 10
TM27 Return Normal 100% 20
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM40 Defense Curl Normal —% 40
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Amnesia* Psychic —% 20
Confusion Psychic 50 100% 25
Double-Edge Normal 120 100% 15
Encore Normal 100% 5

Growl Normal 100% 40
Pay Day Normal 40 100% 20
Reflect Psychic —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Skiploom in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Agility Psychic —% 30
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see moves from other generations
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