Raichu (Pokémon)/Generation I learnset

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 ThunderShock Electric 04040 100}}100% 30
011 Growl Normal 0000 100}}100% 40
011 Thunder Wave Electric 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 Mega Punch Normal 80 85% 20
TM05 Mega Kick Normal 120 75% 5
TM06 Toxic Poison 85% 10
TM08 Body Slam Normal 85 100% 15
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM16 Pay Day Normal 40 100% 20
TM17 Submission Fighting 80 80% 25
TM19 Seismic Toss Fighting 100% 20
TM20 Rage Normal 20 100% 20
TM24 Thunderbolt Electric 95 100% 15
TM25 Thunder Electric 120 70% 10
TM31 Mimic Normal 100% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM39 Swift Normal 60 —% 20
TM40 Skull Bash Normal 100 100% 15
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM50 Substitute Normal —% 10
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Agility Psychic —% 30
Fly Flying 70 95% 15
Light ScreenY Psychic —% 30
Quick Attack Normal 40 100% 30
SlamY Normal 80 75% 20
Surf Water 95 100% 15
Tail WhipY Normal 100% 30
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Defense Curl Normal 0000 00—}}—% 40
II Dizzy Punch Normal 07070 100}}100% 10
II DoubleSlap Normal 01515 085}}85% 10
II Headbutt Normal 07070 100}}100% 15
II Petal Dance Grass 07070 100}}100% 20
II Sing Normal 0000 055}}55% 15
II Strength Normal 08080 100}}100% 15
II ThunderPunch Electric 07575 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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