Meditite (Pokémon)/Generation VI learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII
 XY  ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Bide Normal Physical 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
0044 0044 Meditate Psychic Status 0000 00—}}—% 40 Beautiful 1 0  
0088 0077 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
01111 0099 Detect Fighting Status 0000 00—}}—% 5 Cool 1 0  
N/AN/A 01212 Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
02222 01515 Feint Normal Physical 03030 100}}100% 10 Clever 3 ♥♥♥ 0  
02929 01717 Force Palm Fighting Physical 06060 100}}100% 10 Cool 4 ♥♥♥♥ 0  
01515 02020 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
02525 02323 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
01818 02525 Mind Reader Normal Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
03232 02828 High Jump Kick Fighting Physical 130130 090}}90% 10 Cool 6 ♥♥♥♥♥♥ 0  
03636 03131 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
03939 03333 Acupressure Normal Status 0000 00—}}—% 30 Tough 1 0  
04343 03636 Power Trick Psychic Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
04646 03939 Reversal Fighting Physical 0000 100}}100% 15 Cool 1 0  
05050 04141 Recover Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
N/AN/A 04444 Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM08 TM08 Bulk Up Fighting Status 0000 00—}}—% 20 Cool 1 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM47 TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM67 TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM70 TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98 TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Baton Pass Normal Status —% 40 Cute 1 0  
Bullet Punch Steel Physical 40 100% 30 Tough 3 ♥♥♥ 0  
Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
Dynamic Punch Fighting Physical 100 50% 5 Cool 2 ♥♥ 1
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  

Foresight Normal Status —% 40 Clever 2 ♥♥ 1
Guard Swap Psychic Status —% 10 Clever 1 0  
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
Power Swap Psychic Status —% 10 Clever 1 0  
Psycho Cut Psychic Physical 70 100% 20 Cool 4 ♥♥♥♥ 0  
Quick Guard Fighting Status —% 15 Cool 2 ♥♥ 0  





Secret Power Normal Physical 70 100% 20 Clever 1 0  
Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Meditite in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meditite in that game.
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Meditite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meditite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
III IV V Vacuum Wave Fighting Special 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
III IV V Work Up Normal Status 0000 00—}}—% 30 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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