Jolteon (Pokémon)/Generation I learnset

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 RGB  Y   Move   Type   Pwr.   Acc.   PP 
1 1 Tackle Normal 35 95% 35
37 1 Tail Whip Normal 100% 30
1 1 Quick Attack Normal 40 100% 30
1 1 ThunderShock Electric 40 100% 30
1 8 Sand-Attack Normal 100% 15
31 16 ThunderShock Electric 40 100% 30
27 23 Quick Attack Normal 40 100% 30
42 30 Double Kick Fighting 30 100% 30
48 36 Pin Missile Bug 14 85% 20
40 42 Thunder Wave Electric 100% 20
44 47 Agility Psychic 101—% 30
54 52 Thunder Electric 120 70% 10
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM06 Toxic Poison 85% 10
TM08 Body Slam Normal 85 100% 15
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM20 Rage Normal 20 100% 20
TM24 Thunderbolt Electric 95 100% 15
TM25 Thunder Electric 120 70% 10
TM31 Mimic Normal 100% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM39 Swift Normal 60 —% 20
TM40 Skull Bash Normal 100 100% 15
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM50 Substitute Normal —% 10
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Bite Normal 60 100% 25
Focus EnergyY Normal —% 30
GrowlY Normal 100% 40
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Growth Normal 0000 00—}}—% 40
II Headbutt Normal 07070 100}}100% 15
II Roar Normal 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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