Hoothoot (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Tackle Normal 03535 095}}95% 35
011 Growl Normal 0000 100}}100% 40
066 Foresight Normal 0000 100}}100% 40
1111 Peck Flying 03535 100}}100% 35
1616 Hypnosis Psychic 0000 060}}60% 20
2222 Reflect Psychic 0000 00—}}—% 20
2828 Take Down Normal 09090 085}}85% 20
3434 Confusion Psychic 05050 100}}100% 25
4848 Dream Eater Psychic 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM27 Return Normal 100% 20
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM39 Swift Normal 60 —% 20
TM42 Dream Eater Psychic 100 100% 15
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
TM47 Steel Wing Steel 70 90% 25
TM50 Nightmare Ghost 100% 15
HM02 Fly Flying 70 95% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Faint Attack Dark 60 —% 20
Mirror Move Flying —% 20

Sky AttackC Flying 140 90% 5
Supersonic Normal 55% 20
Whirlwind Normal 100% 20

Wing Attack Flying 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Hoothoot in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Event  Move  Type  Power  Accuracy  PP 
Pokémon Center Mystery Egg
New York City Pokémon Center
Night Shade Ghost 100% 15
  • A superscript level indicates that Hoothoot can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see event moves from other generations
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