Ho-Oh (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Sacred Fire Fire 100100 095}}95% 5
1111 Safeguard Normal 0000 00—}}—% 25
2222 Gust Flying 04040 100}}100% 35
3333 Recover Normal 0000 00—}}—% 20
4444 Fire Blast Fire 120120 085}}85% 5
5555 Sunny Day Fire 0000 00—}}—% 5
6666 Swift Normal 06060 00—}}—% 20
7777 Whirlwind Normal 0000 100}}100% 20
8888 AncientPower Rock 06060 100}}100% 5
9999 Future Sight Psychic 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM03 Curse ??? —% 10
TM05 Roar Normal 100% 20
TM06 Toxic Poison 85% 10
TM07 Zap Cannon Electric 100 50% 5
TM08 Rock Smash Fighting 20 100% 15
TM09 Psych Up Normal —% 10
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM19 Giga Drain Grass 60 100% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM22 SolarBeam Grass 120 100% 10
TM24 DragonBreath Dragon 60 100% 20
TM25 Thunder Electric 120 70% 10
TM26 Earthquake Ground 100 100% 10
TM27 Return Normal 100% 20
TM29 Psychic Psychic 90 100% 10
TM30 Shadow Ball Ghost 80 100% 15
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM37 Sandstorm Rock —% 10
TM38 Fire Blast Fire 120 85% 5
TM39 Swift Normal 60 —% 20
TM42 Dream Eater Psychic 100 100% 15
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM47 Steel Wing Steel 70 90% 25
TM50 Nightmare Ghost 100% 15
HM02 Fly Flying 70 95% 15
HM04 Strength Normal 80 100% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Ho-Oh in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ho-Oh in that game.
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Flamethrower Fire 95 100% 15
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Ho-Oh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ho-Oh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
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