Clefairy (Pokémon)/Generation III learnset

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII
 Level  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
011 Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
011 Growl Normal 0000 100}}100% 40 Cute 2 ♥♥ 0  
055 Encore Normal 0000 100}}100% 5 Cute 2 ♥♥ 0  
099 Sing Normal 0000 055}}55% 15 Cute 2 ♥♥ 0  
1313 DoubleSlap Normal 01515 085}}85% 10 Tough 2 ♥♥ 1
1717 Follow Me Normal 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
2121 Minimize Normal 0000 00—}}—% 20 Cute 2 ♥♥ 0  
2525 Defense Curl Normal 0000 00—}}—% 40 Cute 2 ♥♥ 0  
2929 Metronome Normal 0000 00—}}—% 10 Cute 3 ♥♥♥ 0  
3333 Cosmic Power Psychic 0000 00—}}—% 20 Cool 1 0  
3737 Moonlight Normal 0000 00—}}—% 5 Beauty 1 0  
4141 Light Screen Psychic 0000 00—}}—% 30 Beauty 1 0  
4545 Meteor Mash Steel 100100 085}}85% 10 Cool 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII
 TM  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
TM03 Water Pulse Water 60 100% 20 Beauty 3 ♥♥♥ 0  
TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
TM11 Sunny Day Fire —% 5 Beauty 1 0  
TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
TM16 Light Screen Psychic —% 30 Beauty 1 0  
TM17 Protect Normal —% 10 Cute 1 0  
TM18 Rain Dance Water —% 5 Tough 1 0  
TM20 Safeguard Normal —% 25 Beauty 1 0  
TM21 Frustration Normal 100% 20 Cute 1 0  
TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
TM27 Return Normal 100% 20 Cute 1 0  
TM28 Dig Ground 60 100% 10 Smart 1 0  
TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
TM33 Reflect Psychic —% 20 Smart 1 0  
TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
TM43 Secret Power Normal 70 100% 20 Smart 1 0  
TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
TM49 Snatch Dark —% 10 Smart 2 ♥♥ 1
HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII
 Father  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
Amnesia* Psychic —% 20 Cute 1 0  
Belly Drum* Normal —% 10 Cute 1 0  
Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
Mimic Normal —% 10 Cute 1 0  
Present* Normal 90% 15 Cute 3 ♥♥♥ 0  
Splash Normal —% 40 Cute 2 ♥♥ 0  
Substitute* Normal —% 10 Smart 2 ♥♥ 0  
Wish Normal —% 10 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Clefairy in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clefairy in that game.
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII
 Game  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Defense Curl Normal —% 40 Cute 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost —% 15 Smart 1 3 ♥♥♥
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Rollout Rock 30 90% 20 Tough 3 ♥♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Softboiled Normal —% 10 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Clefairy can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Clefairy cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
II - IV - V - VI - VII - VIII
 Stage  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
Charm Normal 100% 20 Cute 2 ♥♥ 1
Sweet Kiss Normal 75% 10 Cute 2 ♥♥ 0  
Magical LeafFRLG Grass 60 —% 20 Beauty 2 ♥♥ 0  
* Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy
  • Click on the generation numbers at the top to see moves from other generations
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