Challenge (TCGO)
The Challenges are a system of player rewards for the Pokémon Trading Card Game Online introduced on March 26, 2015.
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing dates on some Special Challenges |
- For the single-player mode, see Trainer Challenge.
Daily Challenges
The Daily Challenge rewards players for playing the game on a daily basis. Players are presented with specific game related challenges starting at 9:00 AM UTC each day. Players may only accept a single challenge during a single day. The challenges may be completed anytime, however players will not be offered a new challenge until finishing their current one or abandon it, except as a new day's challenge may be worked on simultaneously as players advance in Player level. If players complete their current challenge and a new day has already started, players will be offered that new day's challenge. If more than one day passes before players complete their current challenge, only the current new day's challenge will be presented. The challenge backlog or queue is never greater than one day at a time.
At higher Player levels, players have the opportunity to choose between two and eventually three options each day, but are still limited to select only one new challenge each day.
As players successfully complete challenges, they earn Trainer Tokens and random Booster packs from the current Standard format. Each Daily Challenge has a Pokémon type associated with it as well as an Experience Point (or XP) value, which are applied to that given Pokémon type. Each Pokémon type starts at Level 0 (zero) and increases to Level 3, unlocking Pokémon type themed Coins (Level 1), Card sleeves (Level 2), and Deck boxes (Level 3). It takes a total of 5 XP for players to reach Level 1 in a given Pokémon type and then 5 more XP for Level 2. Pokémon type Level 3 requires 10 additional XP. No XP will be applied after players reach Level 3 in a given Pokémon type.
Earning a Pokémon type level also increases overall Player level by one.
The very first three challenges are presented in order and cannot be abandoned or bypassed. After these are completed, challenges are selected randomly from a set of challenge types based on the player's current level. Random challenges have a rarity frequency that defines how often players should expect to be presented with a particular type of challenge: Common (![]()
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Challenge Name First Three Challenges Game mode Reward XP Sequence Rampage - Do 200 damage to opposing Pokémon.
Any x1 Booster pack 2 
Challenge #1 Knock Out - Take 2 Prize cards.
Any x1 Booster pack 2 
Challenge #2 Victory Lap - Win a match with 1 Theme Deck.
Any x2 Booster packs 2 
Challenge #3 Challenge Name Challenges appearing randomly during Player levels 0 to 5 Game mode Reward XP Rarity Combustion - Do 500 damage to opposing Pokémon with your Fire
Pokémon.
Any 25 Trainer Tokens 1 
Common 
Seeds of Destruction - Do 500 damage to opposing Pokémon with your Grass
Pokémon.
Any 25 Trainer Tokens 1 
Common 
Little Splash - Do 500 damage to opposing Pokémon with your Water
Pokémon.
Any 25 Trainer Tokens 1 
Common 
Mind Games - Do 500 damage to opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 25 Trainer Tokens 1 
Common 
Smouldering Any 50 Trainer Tokens 2 
Uncommon 
Planting Seeds - Put 5 Grass
Evolution cards into play.
Any 50 Trainer Tokens 2 
Uncommon 
Narrow Stream - Put 5 Water
Evolution cards into play.
Any 50 Trainer Tokens 2 
Uncommon 
Psy Awakening - Put 5 Psychic
Evolution cards into play.
Versus Mode or Events 50 Trainer Tokens 2 
Uncommon 
Embers - Knock Out 5 opposing Pokémon with your Fire
Pokémon.
Any 1x Booster pack 3 
Rare 
Splinter - Knock Out 5 opposing Pokémon with your Grass
Pokémon.
Any 1x Booster pack 3 
Rare 
Undertow - Knock Out 5 opposing Pokémon with your Water
Pokémon.
Any 1x Booster pack 3 
Rare 
Brain Drain - Knock Out 5 opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Player level 6 challenges are a mixture of the above and below sets. Challenge Name Challenges appearing randomly during Player levels 7 to 15 Game mode Reward XP Rarity Shadow Strike - Do 750 damage to opposing Pokémon with your Darkness
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Sharp Claws - Do 750 damage to opposing Pokémon with your Dragon
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Pixie Punch - Do 750 damage to opposing Pokémon with your Fairy
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Roundhouse Kick - Do 750 damage to opposing Pokémon with your Fighting
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Incineration - Do 750 damage to opposing Pokémon with your Fire
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Dangerous Spores - Do 750 damage to opposing Pokémon with your Grass
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Powerful Jolt - Do 750 damage to opposing Pokémon with your Lightning
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Iron Crash - Do 750 damage to opposing Pokémon with your Metal
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Bad Dreams - Do 750 damage to opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Tidal Wave - Do 750 damage to opposing Pokémon with your Water
Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 
Common 
Total Eclipse - Put 7 Darkness
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Learning to Fly - Put 7 Dragon
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Dazzling Sparkle - Put 7 Fairy
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Training Hard - Put 7 Fighting
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Burning Bright - Put 7 Fire
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Taking Root - Put 7 Grass
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
High Voltage - Put 7 Lightning
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Reinforcing - Put 7 Metal
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Phantom Power - Put 7 Psychic
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Rising Tides - Put 7 Water
Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 
Uncommon 
Shroud of Pain - Knock Out 12 opposing Pokémon with your Darkness
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Dragon Blast - Knock Out 12 opposing Pokémon with your Dragon
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Dazzling Power - Knock Out 12 opposing Pokémon with your Fairy
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Rock Slide - Knock Out 12 opposing Pokémon with your Fighting
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Wildfire - Knock Out 12 opposing Pokémon with your Fire
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Forest Flurry - Knock Out 12 opposing Pokémon with your Grass
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Turbo Laser - Knock Out 12 opposing Pokémon with your Lightning
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Sharp Strike - Knock Out 12 opposing Pokémon with your Metal
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Terror Strike - Knock Out 12 opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Whirlpool - Knock Out 12 opposing Pokémon with your Water
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Challenge Name Challenges appearing randomly during Player levels 16 to 30 Game mode Reward XP Rarity Total Darkness - Do 1000 damage to opposing Pokémon with your Darkness
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Sonic Power - Do 1000 damage to opposing Pokémon with your Dragon
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Sweet Disaster - Do 1000 damage to opposing Pokémon with your Fairy
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Flying Fists - Do 1000 damage to opposing Pokémon with your Fighting
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Fire Storm - Do 1000 damage to opposing Pokémon with your Fire
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Nature's Wrath - Do 1000 damage to opposing Pokémon with your Grass
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Lightning Storm - Do 1000 damage to opposing Pokémon with your Lightning
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Cut Down - Do 1000 damage to opposing Pokémon with your Metal
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Nightmare - Do 1000 damage to opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Hurricane - Do 1000 damage to opposing Pokémon with your Water
Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 
Common 
Eternal Night - Put 10 Darkness
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Dragon's Roar - Put 10 Dragon
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Brilliant Light - Put 10 Fairy
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Powered Up - Put 10 Fighting
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Blazing Hot - Put 10 Fire
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Growing Strong - Put 10 Grass
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Turbocharged - Put 10 Lightning
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Gleaming Steel - Put 10 Metal
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Superior Mind - Put 10 Psychic
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Raging River - Put 10 Water
Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 
Uncommon 
Fade to Black - Knock Out 16 opposing Pokémon with your Darkness
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Dragon Rage - Knock Out 16 opposing Pokémon with your Dragon
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Rainbow Power - Knock Out 16 opposing Pokémon with your Fairy
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Earthquake - Knock Out 16 opposing Pokémon with your Fighting
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Inferno - Knock Out 16 opposing Pokémon with your Fire
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Chocking Vines - Knock Out 16 opposing Pokémon with your Grass
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Lightning Blast - Knock Out 16 opposing Pokémon with your Lightning
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Slice and Dice - Knock Out 16 opposing Pokémon with your Metal
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Psychic Assault - Knock Out 16 opposing Pokémon with your Psychic
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Powerful Flood - Knock Out 16 opposing Pokémon with your Water
Pokémon.
Versus Mode or Events 1x Booster pack 3 
Rare 
Challenge Name Challenges removed with the June 2, 2015 update Game mode Reward XP Rarity - - Put 6 Basic Psychic
Pokemon into play.
Versus Mode 5-card Booster pack 2 
Challenge #4 - Any 25 Trainer Tokens 1 * Common 
- - Put 20 Basic Psychic
Pokemon into play.
Versus Mode 25 Trainer Tokens 1 
Common 
- - Leave 20 opposing Pokémon Asleep
Versus Mode or Events 5 or 10-card Booster pack 3 
Rare 
- - Leave 24 opposing Pokémon Burned.
Versus Mode or Events 5 or 10-card Booster pack 3 
Rare 
- - Leave 24 opposing Pokémon Confused.
Versus Mode or Events 5 or 10-card Booster pack 3 
Rare 
- - Leave 20 opposing Pokémon Paralyzed.
Versus Mode or Events 5 or 10-card Booster pack 3 
Rare 
- - Leave 20 opposing Pokémon Poisoned.
Versus Mode or Events 5 or 10-card Booster pack 3 
Rare 
Challenge Name Challenges removed with the ? ?, 201? update Game mode Reward XP Rarity Driving In - Win a match with 1 Theme Deck that contains Water
Pokémon.
Any 25 Trainer Tokens 2 
Challenge #1 Burning Attack - Win a match with 1 Theme Deck that contains Fire
Pokémon.
Any 25 Trainer Tokens 2 
Challenge #2 Solid Ground - Win a match with 1 Theme Deck that contains Grass
Pokémon.
Any 25 Trainer Tokens 2 
Challenge #3 Mighty Mind Versus Mode or Events 5-card Booster pack 2 
Challenge #4
Special Challenges
Special Challenges work similarly to Daily Challenges but have a time limit and offer greater rewards. They can be abandoned just like Daily Challenges. Special Challenges often accompanied a major client update but have been abscent to players since the Sun & Moon expansion. They do not count towards the limitation of total active challenges. Known Special Challenges included:
Special Challenge Game mode Time Limit Reward XP Rarity - Put 135 Basic Pokémon into play.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common 
- Put 90 Evolution cards into play.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs 3 
Common 
- Knock Out 60 opposing Pokémon.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common 
- Win 20 Versus Mode matches.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common 
- Win 9 Trainer Challenge matches.
Trainer Challenge 5 days 300 Tokens - Common 
- Flip 100 heads for attacks.*
All modes 3 days 3 Event tickets - Common 
- Do 5000 damage to opposing Pokémon
Expanded Format 9 days 2 Legendary Treasures packs - Common 
- Do 5000 damage to opposing Pokémon
Legacy Format 9 days 2 Undaunted packs - Common 
- Win 10 Legacy matches.
Legacy Format 9 days 2 HeartGold & SoulSilver packs - Common 
- Knock Out 30 opposing Pokémon with Evolution Pokémon.
Versus Mode 3 days 2 Call of Legends packs - Common 
- Collect 100 Prize Cards
All modes 3 days 300 Tokens - Common 
- Do 4000 damage to opposing Pokémon with your Fairy
Pokémon.
Versus Mode 9 days 2 XY packs 3 
Common 
- Knock Out 40 opposing Pokémon with your Fairy
Pokémon.
Versus Mode 9 days 2 Flashfire packs 3 
Common 
- Knock Out 40 opposing Pokémon with your Dragon
Pokémon.
Versus Mode 9 days 2 Furious Fists packs 3 
Common 
- Do 3000 damage to opposing Pokémon with your Colorless
Pokémon.
All Modes 3 days 300 Tokens - Common 
- Win 9 Trainer Challenge matches.
Trainer Challenge 3 days 300 Tokens - Common 
- Win 6 tournament matches.
Events 3 1/2 days 1000 tokens - Common 
- Knock Out 12 opposing Pokémon with your Fire
Pokémon.
Events 4 days 750 tokens 3 
Common 
- Do 5000 damage to opposing Pokémon with your Fighting
Pokémon.
Versus Mode 3 days 2 Fates Collide packs 3 
Common 
- Knock Out 40 opposing Pokémon.
Versus Mode 7 days 2 Black & White packs - Common 
- Knock Out 40 opposing Pokémon with your Water
Pokémon.
Versus Mode 7 days 2 Emerging Powers packs 3 
Common 
- Knock Out 40 opposing Pokémon with your Pokémon that are weak to Water
.
Versus Mode 7 days 2 Noble Victories packs 3 
Common 
- Collect 60 Prize Cards
All modes 3 days 300 Tokens - Common 
- Win 7 Expanded matches.
Expanded Format 9 days 2 Legendary Treasures packs - Common 
- Do 3000 damage in Expanded matches
Expanded Format 9 days 2 Boundaries Crossed packs - Common 
- Collect 42 Prize Cards in Expanded matches
Expanded Format 9 days 2 Phantom Forces packs - Common 
- Knock Out 20 Pokémon with your Evolution Pokémon
All Modes 4 days 200 tokens - Common 
- Do 4,000 damage to opposing Pokémon with your Fighting
Pokémon
All modes 4 days 2 Sun & Moon packs 3 
Common 
- Win 10 Expanded matches.
Expanded Format 4 days 2 Plasma Blast packs - Common 
Player level
Player level strictly corresponds to player progress in the Challenge system. Successful completion of challenges earns players Experience Points (or XP) that are applied to a specific Energy type related to a given challenge. Players eventually earn levels (Levels 0 to 3) for each Energy type. Earning Energy type levels increases overall Player level. Every players starts at Player level 0 (zero). Higher Player level grants greater flexibility in completing Daily Challenges and, at level 15, Booster packs from Challenges are no longer trade-locked.
Player level Available Challenges Total Active Challenges 0 to 2 1 1 3 to 4 2 1 5 to 7 2 2 8 to 9 3 2 10 or more 3 3
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This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively. | ![]() |


