Aipom (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Scratch Normal 04040 100}}100% 35
011 Tail Whip Normal 0000 100}}100% 30
066 Sand-Attack Ground 0000 100}}100% 15
1212 Baton Pass Normal 0000 00—}}—% 40
1919 Fury Swipes Normal 01818 080}}80% 15
2727 Swift Normal 06060 00—}}—% 20
3636 Screech Normal 0000 085}}85% 40
4646 Agility Psychic 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM07 Zap Cannon Electric 100 50% 5
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM17 Protect Normal —% 10
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM25 Thunder Electric 120 70% 10
TM27 Return Normal 100% 20
TM30 Shadow Ball Ghost 80 100% 15
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM39 Swift Normal 60 —% 20
TM40 Defense Curl Normal —% 40
TM41 ThunderPunch Electric 75 100% 15
TM42 Dream Eater Psychic 100 100% 15
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
TM48 Fire Punch Fire 75 100% 15
TM49 Fury Cutter Bug 10 95% 20
TM50 Nightmare Ghost 100% 15
HM01 Cut Normal 50 95% 30
HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 

Agility Psychic —% 30
Beat Up Dark 10 100% 10
Counter* Fighting 100% 20
DoubleSlap* Normal 15 85% 10
Pursuit Dark 40 100% 20

Screech Normal 85% 40
Slam Normal 80 75% 20
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Event  Move  Type  Power  Accuracy  PP 
New York City Pokémon Center Mimic Normal 100% 10
  • A superscript level indicates that Aipom can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see event moves from other generations
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